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[softpedia] Intel's Larrabee Multi-Core Chip Will Rock on Games - Page 5

post #41 of 62
Quote:
Originally Posted by Jarhead View Post
To be fair, to date Intel has never produced a graphics product that didn't lag behind the rest of the competition in framerate, supported features, and image quality. I'm not saying that they couldn't do produce a good graphics card, or even a monster card that leaves it's rival years behind, just that they haven't managed it yet. And they've been trying for at least as long as I've been messing around with computers; my first graphics card was a 2D-only S3 that ran in DOS 6.2 back when Wing Commander III was still new. My bet is that unless this design is as truly revolutionary as they claim they will debut it ton's of hype and R&D later still behind.
Have they really ever claimed their integrated graphics solutions to be revolutionary though? They know what their place is. They have been for running windows and solitaire. But now they are taking at stab at being TOP in the graphics industry. Which i'm pretty sure they haven't really done before.
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post #42 of 62
Quote:
Originally Posted by t4ct1c47 View Post
GPU's already have more than 16 cores.
Not fully functioning x86 cores.
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post #43 of 62
Won't the x86 cores struggle with graphics calculations? I like to think there's some reason that x86 isnt used for GPU's in the past.
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post #44 of 62
Would this integrated graphics card be better than stuff from Nvidia/Ati?
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post #45 of 62
Quote:
Originally Posted by WhiteCrane View Post
Won't the x86 cores struggle with graphics calculations? I like to think there's some reason that x86 isnt used for GPU's in the past.
I am not an expert on x86, but from what I understand it is not the best architecture around. However it is popular because it is easy to program for. So you can probably make up for the shortcomings in performance with programability.
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post #46 of 62
Quote:
Originally Posted by pnoyboy3241 View Post
Would this integrated graphics card be better than stuff from Nvidia/Ati?
This is not going to be integrated.
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post #47 of 62
Quote:
Originally Posted by Halo2Vista View Post
i really don't see the point in this, if most apps now don't support or use the power of all 4 cores.
You have to understand that graphics cards have had multiple cores for many years now. Typically, we call them shaders or stream processors. Intel's card will simply have 16 very powerful shader processors. While that may not seem like much, each core is likely to be equivalent to many shaders, say 16 or more.
Quote:
Originally Posted by WhiteCrane View Post
Won't the x86 cores struggle with graphics calculations? I like to think there's some reason that x86 isnt used for GPU's in the past.
These cores are much wider than a typical x86 core, and therefore can handle a lot more data than a CPU would.
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post #48 of 62
Id be amazed if this could even hold a candle to current technolagies. x86 simply isnt for graphics.

Phyics? maybe. A host of other things yeah. But graphics? No.

There's a reason that all consoles this gen use PowerPC. RISC is just better than CISC
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post #49 of 62
So, maybe in the near future we will be able to see:

a dual-skt 1366 mobo, running 1x16core CPU and 1x16core GPU, with some large amount of ddr3?
post #50 of 62
Quote:
Originally Posted by CL3P20 View Post
So, maybe in the near future we will be able to see:

a dual-skt 1366 mobo, running 1x16core CPU and 1x16core GPU, with some large amount of ddr3?
if the GPU and CPU are the same technology, why even have them as seperate at this rate?
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