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post #261 of 362
Do any of you guys play in tombs at all? Just curious cause the guild im in is ranked 6+ but i thought id show off my fame aswell from holding Hall Of Heros and winning alot Anthow here are some ss of my ranger in temple of ages i took.

Edit: Here is a pick of me and my guild winning HOH flawlessly



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post #262 of 362
does anyone know how you get into the underworld??? do you have to beat the game?
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post #263 of 362
Quote:
Originally Posted by Elmo
does anyone know how you get into the underworld??? do you have to beat the game?
You go to underworld throught temple of ages (TOA) by talking to grenth, the statue next to the merchant at toa. You type in "/kneel" and the ghost of grenth comes up, your county must have favor for him to appear, and you pay him 1k and he takes you to underworld. Word of warning make sure you have a good group (8 ppl is a must) before you go all players must be assended, infused, lvl 20, and max arrmor equiped. Since when you get there please have a clue of what to do or you will die in 2 hits from the creatures in there, i am not joking about the hits, there are just lvl 24, 28 and are not real easy to take down even with a good group.

As for a build group to go there (UW) i have had good luck with 4 tanks, 2 or 3 monks (1 must be protect), as for the 1 or 2 others, eles are usually the last 1 or 2 mabey a necro with BIP for the monks.

As for fissure of woe (FoW) from statue of balphzar (sp) is much easier to do and not as hard as UW since the creatures there are tought but much easier to kill than the creatures in UW.
    
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post #264 of 362
Quote:
Originally Posted by systemaxd
You go to underworld throught temple of ages (TOA) by talking to grenth, the statue next to the merchant at toa. You type in "/kneel" and the ghost of grenth comes up, your county must have favor for him to appear, and you pay him 1k and he takes you to underworld. Word of warning make sure you have a good group (8 ppl is a must) before you go all players must be assended, infused, lvl 20, and max arrmor equiped. Since when you get there please have a clue of what to do or you will die in 2 hits from the creatures in there, i am not joking about the hits, there are just lvl 24, 28 and are not real easy to take down even with a good group.

As for a build group to go there (UW) i have had good luck with 4 tanks, 2 or 3 monks (1 must be protect), as for the 1 or 2 others, eles are usually the last 1 or 2 mabey a necro with BIP for the monks.

As for fissure of woe (FoW) from statue of balphzar (sp) is much easier to do and not as hard as UW since the creatures there are tought but much easier to kill than the creatures in UW.
All I can say to this is TRAPPERS
A four ranger trapper group (it helps if ones a R/MO for rebirth) each ranger having expertise and wilderness survival maxed out and each having these skills
Barbed Trap, Flame Trap, Dust Trap, Quickening Zypher, Engerizine Winds, Serpents Quickness
The other two skills i take are Troll Urgnent and a res signet.

Believe me with this team and set up you'll have a lot of fun, oh and it helps if your all wearing druids armour and you carry a wand, focus item or a staff for the extra energy becasue you'll need it with all the traps you'll be laying.
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post #265 of 362
I agree, from what i have heard, trapper groups are great and can kill just about anything in uw fast with the traps they set but i have limited to no experience with traper groups. The reason i mentioned the 4 warriors group is they make a wall on the stairs one of them argos the blades atxes (sp) and they cant get past the warriors and seams to work well when done rite.

Off topic from this; look at the 2 attacked images :***: is with that color pattern on her (mo/e) armor i have never seen that before in guild wars.
    
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post #266 of 362
Quote:
Originally Posted by systemaxd
I agree, from what i have heard, trapper groups are great and can kill just about anything in uw fast with the traps they set but i have limited to no experience with traper groups. The reason i mentioned the 4 warriors group is they make a wall on the stairs one of them argos the blades atxes (sp) and they cant get past the warriors and seams to work well when done rite.

Off topic from this; look at the 2 attacked images :***: is with that color pattern on her (mo/e) armor i have never seen that before in guild wars.
I can prove thats your graphics card.

Thats the monk Collector armor, if it were dyed, the Outline would be white. Artifacts.
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post #267 of 362
Quote:
Originally Posted by demol1sh3d
I can prove thats your graphics card.

Thats the monk Collector armor, if it were dyed, the Outline would be white. Artifacts.
yep my monks armour use to do that too
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post #268 of 362
so are there any towns in the UW? i might try but ive been trying to get my friend through thuderhead almost had it with henches like every time
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post #269 of 362
Quote:
Originally Posted by Elmo
so are there any towns in the UW? i might try but ive been trying to get my friend through thuderhead almost had it with henches like every time
No there aren't any towns in UW. Infact you can't even veiw the map so you have to rely on your own navagation skills. I can give you one bit of advice though.....DON'T take the quest as soon as you've got there, many a party have fallen foul and died in UW in a matter of seconds because someone took a quest way to early. Instead clear the area of monsters first then take the quest/s. Have fun
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post #270 of 362
hmm...sounds like a pain...if anyone is down there anytime soon take a few screen shots for me
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