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Hey Guys,

We're making a video game in one of my classes using torque, and its models use .dts (animation uses .dsq)

anyway, the maya2dts converter plug is not behaving as we wish, so we're going to try the 3ds Max version, but first need to get the model into 3ds Max... I've heard strange things about dxf losing texture maps and weird poly issues, so does anyone know of another way to go?

or does anyone know about torque in general and getting .dsq's to play animations?

if you read about a suicide in the morning paper, you'll know who it was.
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Jesus PC v5.3
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7-950 Gigabyte X58A-UD3R 5850 GSkill 1600 MHz 4x4GB 
Hard DriveOptical DriveOSMonitor
3x1200.12 500GB RAID 0, 2x2TB Deskstar RAID 1 Samsung Writemaster SATA Gentoo, Windows 7 x64 3x 21.5" Samsungs 
PowerCaseMouse
Thermaltake 750W RocketPwn G500 
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Reply