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[PC Perspective] John Carmack on idTech6, Ray Tracing, Consoles, Physics and more

post #1 of 2
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I always find it interesting to read interview with Mr. Carmack:

Many of our readers, as well as comments across the web, asked for feedback from the developers. It makes sense - these are the people that are going to be spending their money and time developing games to sell on next-generation architecture so surely their opinions would be more grounded in reality than a hardware company trying to push their technological advantages. With that in mind, we spent some time talking with John Carmack, the legendary programmer at id Software famous for Wolfenstein, Doom, Quake and the various engines that power them. What started out as a simple Q&A about Intel's ray tracing plans turned into a discussion on the future of gaming hardware, both PC and console, possible software approaches to future rendering technology, multiple-GPU and multi-core CPU systems and even a possible insight into id Tech 6, the engine that will replace the id Tech 5 / Rage title.

article:
http://www.pcper.com/article.php?aid...e=expert&pid=1
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windows 10 Asus PG278Q Ducky Shine 3 - blue led - cherry mx browns Seasonic Platinum-1000 
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post #2 of 2
Good stuff. I do longingly remember the days when I actually knew what the hell we was talking about, though. Ah, the days of Doom, ModeX, and binary space partitions...
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Crucial M500 SSD Western Digital Caviar LG Blu-Ray burner Cooler Master Hyper 212 Evo 
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