Originally Posted by bwoasis
I'd have to say Shadow of the Colossus made me go "whoa!". That entire game is absolutely amazing!
Agree, excellent game.
Originally Posted by G|F.E.A.D|Killa
fear back in the day
"Back in the day"? FEAR was last year
, for pete's sake!
I only have a handful of "whoa" moments.
Ultima Underworld: The Stygian Abyss -
First true 3-D, smooth-motion dungeon crawler. After years of step-based dungeon crawling, it was pretty darn cool.
Ultima VII: The Black
Gate - Just for the graphics and change in game play. The step-up from U6 to U7 was huge, it redefined what an RPG could be to me.
Wing - I had no idea such a game was possible when I bought it, the screenshots on the box did not do the game justice. I was expecting a Star Wars version of sprite-based Wing Commander, but holy crap was it so much better.
Aliens vs. Predator
2- This one is kind of silly, but the second mission of the Alien campaign you're just surrounded by pink "nothing", and I was like "Okay, what the heck is this?" So I start clicking fire and soon realize I'm an alien inside a human trying to burst out! I cracked up, that was awesome.
Doom 3 pre-alpha
- I downloaded the pre-alpha, which only ran in 640x480, no AA, and ran like crap on my PC. But even then I was more awe-stricken by the lighting effects than I have ever been by any graphics before or since. The realistic shadows cast by a spinning ceiling fan were capticating, and made even that low-res image look more "real" than any game I had ever played. Good lighting is par for the course these days and so many people take it for granted; heck, they were already complaining about it when Doom 3 went live.
I don't think I've really had a "whoa" moment since Doom 3. It's becoming harder for developers to "get to me". It's starting to be like movies: even the "creative ideas" have been done before, albeit maybe in a slightly different way. Rare gems like BioShock are an exception, but I can't say it was a "whoa" moment since all the pre-release hype left few surprises in the game itself.