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[kotaku]Kojima Disappointed With PS3's Power. - Page 2

post #11 of 106
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Quote:
Originally Posted by Dman View Post
The only limitation he is really going into is about graphics, which are handled by the nvidia RSX processor.

"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction."

He has basically maxed out the RSX, but not the cell processor itself.

Look I can bold information as well. Perhaps now my be you will take the time to read the whole thing first.


Quote:
I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.
So Please don’t start with the fan boy BS and pick out only what you want to read/hear.

As you can clearly see even in the fist stages of development before they had even gotten the full spec read out of the PS3 they had already come up with planes for a game that would or did max out the CELL.

I’m not saying he never talked about the RSX it’s a 7800/7900GTX it was bound to be max out some time.
    
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post #12 of 106
Quote:
Originally Posted by jonny1989 View Post
Look I can bold information as well. Perhaps now my be you will take the time to read the whole thing first.




So Please don’t start with the fan boy BS and pick out only what you want to read/hear.

As you can clearly see even in the fist stages of development before they had even gotten the full spec read out of the PS3 they had already come up with planes for a game that would or did max out the CELL.

I’m not saying he never talked about the RSX it’s a 7800/7900GTX it was bound to be max out some time.
I bolded that statement because its the only specific example of what he is disappointed in. The rest of the article is pretty vague on what he is disappointed in regarding the cell, he makes no other direct limitations to his game that happened as a result of the cell processor. I don't know where you get off calling me a fan boy for highlighting the only real specific example of the limitations he encountered while making his game. The article is just to vague to really use as any sort of basis for anything.
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post #13 of 106
OR! it's just that Kojima's brain copy should be the nextgen console.
Seriously This game will be sooooo frigging awsome!!!
I'm a PS3 leaned fan and Even GT5 can lagg sometimes. so it's not any surprise this game would be lagg-free.
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post #14 of 106
Quote:
Originally Posted by jonny1989 View Post
I just hate it when all the fan boys talk about the PS3 (mostly the CELL CPU) and talk about how it’s the next coming of Christ or something. Or how it will take years to truly use its “Full†power. I think it’s about time there ignorance be put to rest.
Well hey, it was an incredible thing a year and a half ago. Now we're seeing it used to its potential, apparently. It doesn't undermine how impressive MGS4 is going to be. If Cell on the PS3 had been maxed out early in the PS3's lifespan, it wouldn't have been hyped so much at the time.

Of course, it's not like no game will ever match the graphical quality of MGS4.
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post #15 of 106
cell was never good at anything besides number crunching
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post #16 of 106
The PS3 and the Xbox 360 both have outdated cpu's, the PS3 was over-hyped, its just 1 cpu and 7 weak spu's, nothing special, the Xbox 360 has 3 3.2ghz cpu's, which is like 3 weak pentium 4's. Anyways consoles are pathetically weak, but they are where all the money comes in and thats why companies rely on them even though computers are so much more powerful. The intel quad core overclocked can probably take on 4 cell processors.
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post #17 of 106
but MGS4 looks amazing so why does this news upset some?

Quote:
Originally Posted by jonny1989 View Post
Look I can bold information as well. Perhaps now my be you will take the time to read the whole thing first.


So Please don’t start with the fan boy BS and pick out only what you want to read/hear.

As you can clearly see even in the fist stages of development before they had even gotten the full spec read out of the PS3 they had already come up with planes for a game that would or did max out the CELL.

I’m not saying he never talked about the RSX it’s a 7800/7900GTX it was bound to be max out some time.
Um I can bold info too

Quote:
I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.
If he is talking about the Cell engine that Sony created for devs to make the game - then that just means that Kojima has maxed out the ENGINE. Not the CPU itself.

FFXIII's White Crystal Engine is different from the Cell Engine for example.
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post #18 of 106
Quote:
Originally Posted by OmegaNemesis28 View Post
but MGS4 looks amazing so why does this news upset some?



Um I can bold info too



If he is talking about the Cell engine that Sony created for devs to make the game - then that just means that Kojima has maxed out the ENGINE. Not the CPU itself.

FFXIII's White Crystal Engine is different from the Cell Engine for example.
Good point, he probably is talking about the engine and not the cpu.
    
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post #19 of 106
I literally bought my PS3 simply for this game and GT5. I doubt I will ever buy any other PS3 game.

Kojima always pushes it to the absolute max, I mean look at MGS3 on the PS2, I played that after Crysis and was utterly dumbstruck at how he had created those massive environments with decent graphics on the PS2. Kojima is a Genius and an Artist in one!

Kojima sets himself targets that others consider impossible, 9/10 he achieves his aim, its a shame his creativity has been limited by the PS3 in this case. To me though MGS was always about the story line, voice acting and general sense of pwnage that accompanies the game

I wish he would just tell Sony he has had enough and then put MGS4 on the PC with no limits, but then I owuld have to buy a Blu Ray drive or keep swapping 50 DVD's all the way through the game LOL!
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post #20 of 106
Quote:
Originally Posted by CrackClocker View Post
The PS3 and the Xbox 360 both have outdated cpu's, the PS3 was over-hyped, its just 1 cpu and 7 weak spu's, nothing special, the Xbox 360 has 3 3.2ghz cpu's, which is like 3 weak pentium 4's. Anyways consoles are pathetically weak, but they are where all the money comes in and thats why companies rely on them even though computers are so much more powerful. The intel quad core overclocked can probably take on 4 cell processors.
Your very wrong lol. The Xbox 360 has a tri-core IBM processor. The Xbox 360s CPU is based on the very powerfull PowerPc architecture. The Cell SPUs are the backbone of its power. An overclocked intel quad would probably get donkey raped by a cell.
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