The only limitation he is really going into is about graphics, which are handled by the nvidia RSX processor.
"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction."
He has basically maxed out the RSX, but not the cell processor itself.
Look I can bold information as well. Perhaps now my be you will take the time to read the whole thing first.
|I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.|
As you can clearly see even in the fist stages of development before they had even gotten the full spec read out of the PS3 they had already come up with planes for a game that would or did max out the CELL.
Iâ€™m not saying he never talked about the RSX itâ€™s a 7800/7900GTX it was bound to be max out some time.