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[PsxE]Xbox 360 DVD Too Small, Fitting GTAIV a Problem - Page 5

post #41 of 74
Quote:
Originally Posted by HrnyGoat View Post
Oblivion is that old, only a couple years. Despite the extreme size of the world, it fits on a single-layer DVD. Crysis fits on a DVD as well, and that game is also very large and uses massive textures. Blue Dragon was an exception, taking 3 disks because of video content and laziness on behalf of the the coders. However, if you're smart, you use the game engine to render your video content in real time, and save a ton of space.


If you look at the gameplay videos, the textures don't even look that great. The PS3 can't handle the texture sizes that today's PC graphics cards can. It just doesn't have the memory or power. Kojima probably just crammed it with hours and hours of uncompressed video. There's no reason a game of that quality shouldn't fit on a DVD.
Anyway, this isn't really news, GTA IV is almost out for release, so obviously this isn't a problem now.
100 percent agreed goat
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post #42 of 74
Quote:
Originally Posted by stargate125645 View Post
Are you blind? The 3 emoticons after the sentence didn't clue you into the fact that it was a joke?

Even so, textures are reused but environments are not, which is why GTA should be bigger than Crysis.

You're using a game as an example that isn't required to have detailed graphics. A game like that is going to have more reused textures than anything, too. I don't think it's an applicable comparison.
Quote:
Originally Posted by edeekeos View Post
You obviously do not know what you are talking about. It takes NOTHING, NADA, ZILCH memory to make a huge environment. Its all just x,y,z lines that make up flat surfaces. You can make as many of these entities as you want and litterally not take up any room. Its when you start adding textures that you really start compounding memory usage. There is no way in hell that GTA should be bigger than a graphical game out today even if it wasnt reusing different variances of the game. Four 256kx256 textures dont take up more room than one 2048x2048 texture and that is even if they are getting reused.

GTA4 should EASILY fit on a DVD regardless of environment size because what covers these said environments are small textures.
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post #43 of 74
Quote:
Originally Posted by edeekeos View Post
You obviously do not know what you are talking about. It takes NOTHING, NADA, ZILCH memory to make a huge environment. Its all just x,y,z lines that make up flat surfaces. You can make as many of these entities as you want and litterally not take up any room. Its when you start adding textures that you really start compounding memory usage. There is no way in hell that GTA should be bigger than a graphical game out today even if it wasnt reusing different variances of the game. Four 256kx256 textures dont take up more room than one 2048x2048 texture and that is even if they are getting reused.

GTA4 should EASILY fit on a DVD regardless of environment size because what covers these said environments are small textures.
Go ahead and think that I am clueless, as it does not change the truth in what I said. Clearly if it could be fit onto a single DVD they would do it as there is no reason not to, so that in and of itself proves you are full of it.

And for the record, I have done plenty of mapping in my time so I am well aware of how expansive environments take up a lot of space. It is more than just equations for lines and planes.
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post #44 of 74
Quote:
Originally Posted by stargate125645 View Post
Go ahead and think that I am clueless, as it does not change the truth in what I said. Clearly if it could be fit onto a single DVD they would do it as there is no reason not to, so that in and of itself proves you are full of it.

And for the record, I have done plenty of mapping in my time so I am well aware of how expansive environments take up a lot of space. It is more than just equations for lines and planes.
They have 50Gb to work with which makes them lazy. It did fit onto a dvd or it wouldnt be on the 360

I have also done mapping and textures, NOT expansiveness are what takes up space. What is the main difference between last gen and next gen games?? Textures...
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post #45 of 74
Quote:
Originally Posted by stargate125645 View Post
Go ahead and think that I am clueless, as it does not change the truth in what I said. Clearly if it could be fit onto a single DVD they would do it as there is no reason not to, so that in and of itself proves you are full of it.

And for the record, I have done plenty of mapping in my time so I am well aware of how expansive environments take up a lot of space. It is more than just equations for lines and planes.
You stated specifically that textures are not what take up storage space but environments. Larger environments with differentiated and unique settings have more textures. It is textures that comprise most of the storage of games. Any other aspect of a 3D environment creates minimal data. So you're talking out your ass now.
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post #46 of 74
Quote:
Originally Posted by xdaseinx View Post
You stated specifically that textures are not what take up storage space but environments. Larger environments with differentiated and unique settings have more textures. It is textures that comprise most of the storage of games. Any other aspect of a 3D environment creates minimal data. So you're talking out your ass now.
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post #47 of 74
Quote:
Originally Posted by stargate125645 View Post
Go ahead and think that I am clueless, as it does not change the truth in what I said. Clearly if it could be fit onto a single DVD they would do it as there is no reason not to, so that in and of itself proves you are full of it.

And for the record, I have done plenty of mapping in my time so I am well aware of how expansive environments take up a lot of space. It is more than just equations for lines and planes.
A polygon mesh consists of nothing more than sets of vertex coordinates. An extremely large mesh only takes up a few hundred megabytes at the very most. It is the textures applied to that mesh that actually take up any tangible amount of space. And even then, with skilled use of textures, you'll only use up a couple gigabytes.
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post #48 of 74
houser's Comment Was In Regards To gta V And Future Projects
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post #49 of 74
^ Make that smaller. Huge text is nothing but extremely annoying.
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post #50 of 74
Quote:
Originally Posted by MangoMan View Post
That my friend is crappy software coding.
+1!
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