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post #71 of 74
...And that is why i don't pirate games.
post #72 of 74
I agree piracy is a problem, but Iron Lore dropped the ball here to some degree as well.

When the game first came out the higher difficulties were basically unplayable unless you were a pet class for starters. Numerous skills were bugged, many scale miserably, so they may be awesome for a little bit, but putting points in them basically gimps yourself for later.

Multiplay was boring and pretty much pointless since there was no reason to stick together. If the mobs were even tougher it was trivial. Saves are entirely player side so cheating is rampant if you play with strangers.

The game is actually in fairly good shape now after several patches and an expansion. If it had been released in the shape it is now with something similiar to battlenet it would be most likely one of the most popular games around. Not to mention the battlenet system in itself is a huge detterrant to piracy compared to all that pointless crap they put in.

If you like Diablo type games it's definately worth the $20 to get it on Steam now and elsewhere I assume. The skill mastery system is very nice giving you basically 42 classes and actually closer to 60 or 70 when you consider different playstyles available for some of those combos. Imagine how much more playtime you'd of gotten out of Diablo with 60 classes available.

The bottom line is they put out a mediocre game that could of been brilliant with just a little more work and/or development time and then blamed their woes on piracy. I wonder how many of their so called pirated copies were people that played the game for 6 or 8 hours it takes to beat then passed it on to a friend when they figured out there's no reason play the higher difficulties or multiplayer.
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post #73 of 74
I think the best solution is to have all games require a login to a server with an account created with a cdkey and remain connected to it to play.
Have the same way MMOs do it happen for all games. While there will be people complaining that they have to be online to play a single player game, it will be worth it in the end.
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post #74 of 74
Lord, I seriously doubt piracy had a part to play in the company's downfall. I can't be bothered to read the whole thread, but has anyone considered all the factors that contribute to a company's collapse? Piracy might be one of them, but more likely I'm going to go with bad management, and probably mismanaged cash flow. Those two culprits are usually responsible for most comapanies.

Piracy is stealing, just a very morally ambiguous form of it. Those who say different are just shirking responsibility in an effort to get free stuff, and who doesn't like free stuff. IMO, if your disk is destroyed but you still have the cd key, your entitled to another copy as long as it uses that same key. You should be able to install a legal copy of any software on as many computers as you have in your residence.

But really, when companies begin releasing unfinished products, or just garbage in general, who's gonna pay $50 for a game that crashes every 10 min. And stop making hardware requirments so vague, people would buy your games more if you didn't generally need 4x the recommended harware listed on the box.

This is just another case where both parties are in the wrong, both the consumer and the industry for the most part have convoluted the issue so much as to be more complicated than abortion.
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