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What Really Grinds My Gears: DirectX10 - Page 5

post #41 of 43
DX10 stresses the GPU more i guess

But i have never had this problem. If it is stable, it is stable no matter what OS/Game/DX i run it on
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post #42 of 43
DX10=DX9.1 beta

and everyone here's in an uproar about nvidia and their naming scheme.

Microsoft dropped the ball on this one. DX libs should be handled by the graphics card makers.
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post #43 of 43
Quote:
Originally Posted by dharmaBum View Post
DX10=DX9.1 beta

and everyone here's in an uproar about nvidia and their naming scheme.

Microsoft dropped the ball on this one. DX libs should be handled by the graphics card makers.
That would be a terrible idea. nVidia can't even get dual monitors to work with SLI, nor can they get Quad SLI to actually work well. Not to mention they caused 30% of all Vista BSODs. Letting nVidia create, or take any part developing DXs would be terrible. And if only ATi took part of it then chances are it would be bias towards ATi cards.

And saying DX10 is "DX9.1 beta" just shows how little you know. The space scene in Vantage is a great example of how good DX10 is. I'd like to see DX9 render all those asteroids that are on screen on top of the ships which have ray tracing. I highly doubt it would perform nearly as well.

Microsoft adding ridicules, artificial limitations to DX9 in Games for Windows games aside, DX10 is great and will become the new standard soon.
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