Errr... you've got an overclocked Q6600 and don't have the 3D Mark Vantage Physics glitch? Uh, I might be one of the unafortunated guys who make the glitch happens (I can't run 3D Mark because physics became crazy and flood the whole scene of Jude Nail lol, same with GPU Cloth. Curious in that, because is GPU simulation, but well...)
I found something sooo useful about GTLVREF Lanes:
To get to correct value, multiply your VTT (AKA FSB Voltage) for a 67% in 65nm CPU, 63% in 45nm. In my case, I did (1,4v x 67% = 0,91sooomanydecimalshere), and that was the result. 0,91, rounding. 0,91 is, obviously, more than 0,90, so we have to round up. NEVER go even a bit down of the result. At least never to go for a starting point.
So, 0,91 means 91mV, 95mV taking the rule I said up there. I putted 95mV in the four lanes, and actually, my PC was stable a sooo long time (6 minutes, record at the date) at 3,60GHz, 1,525v at BIOS, 1,4 in FSB and 1,4 in SPP. The low SPP voltage is the cause of my crashing I guess. I raised it up to 1,45 and I will try now, if not, It'll work with 1,55.
I don't know if it's already posted, but well... will be useful for people who do not want to read 97 pages of topic - and they're not just a few ones
Edit: meek, and for the Dual Cores (I noticed you amircesc4
) is the same, but just with two lanes of GTLVREF, and following the same rule of 45/65nm