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[EA] Mirror's Edge..The Crysis Killer? - Page 10

post #91 of 151
Meh. not very impressive.

Not sure what the point is. is it trying to sell the game on the fact that you can see the rest of your body?. i'm all for this of course (i HATE shooters where it appears your eyes are in the center of your body with floating arms/hands and weapon) but its certainly not a good selling point. All shooters should have this "as-standard", and i'm sure they will...well, they better had.

Just looks like a modern Prince Of Persia but from a true first person perspective, thats it. (and i'm sure this could be accomplished with a fixed camera..)

Graphically it doesn't look impressive either, but thats always hard to tell from a video, especially one as low quality as this....

The responses here are over-doing it a bit methinks.
post #92 of 151
I think it looks more cartoonish then realistic.
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post #93 of 151
I really liked the trailer, so I took some screenshots from the H264 trailer at On Mirror's Edge and upscaled them (as much as you can AA this monster while not making it look washed out...)

They're all 1920x1200 (1920x1080 + black borders)


10.5MB 7z

And also, the screenshots from On Mirror's Edge, upscaled.
These look much better since they don't need any AA, but none of them show the protagonist =/


5.93MB 7z
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post #94 of 151
I've been looking forward to this since I first saw screens. It's a parkour game done right - thing Assassin's Creed with a focus on the acrobatics. There is supposedly a lot of control and focus on things like balance. I can't wait to see how they pull off the first person view.
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post #95 of 151
Am I missing something? All that I see is another pre rendered video.
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post #96 of 151
Quote:
Originally Posted by QuickS View Post
Am I missing something? All that I see is another pre rendered video.
Except that it's in game footage, not prerendered
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post #97 of 151
Those tightrope sequences would be sweet with the Sixaxis. I saw screens and thought it looked kind of lame, but if there's that much Free Running involved, and it plays half as well as it looks, then it may very well be a lot of fun. Also, I love the idea of no HUD. Having almost all games have regenerating health means that FPS games can get to be more and more enthralling. The only real HUD you would need is perhaps a compass, and maybe Ammo, unless they can find a decent way to monitor ammo on the gun itself without looking cheesey.
    
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post #98 of 151
Very cartoonish looking. But in a cool very graphics intense kind of way.

Neat.
    
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post #99 of 151
Quote:
Originally Posted by rabidgnome229 View Post
Except that it's in game footage, not prerendered
I highly doubt that. Game company's always say that their videos are actual in game footage but nearly 100% of the time its not. Just take a look at Crysis for example. The game play videos and screen shots that they released of that looked absolutely amazing but the final product didn't look half as good as their supposedly "in game footage".
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post #100 of 151
what's she running from?
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