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[Toms Hardware]Blizzard wants Copyright Laws Changed - Page 6

post #51 of 83
Quote:
Originally Posted by XenoRad View Post
You anti-piracy zealots aren't going to change a thing about piracy no matter how much you try.
You are however cluttering up the forums with your useless rants and accusations and claims of moral superiority and it's painful to the eye.
Please stop.
You pro-piracy zealots aren't going to change a thing about ethics or whether digital theft is "ok" no matter how much you try. You are however cluttering up the forums with your useless claims and contorted logic and claims of no harm to anyone or anything and it's painful to the eye.
Please stop.
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post #52 of 83
Quote:
Originally Posted by XenoRad View Post
Because freedoms, rights and obligations are commercial products just like software...

You should take your own advice about thinking before speaking.
Really. Your basic rights and freedoms are commercial products, assembled in the factory, packed up in UPS trucks and shipped across the country so they can be purchased off the shelf. Thanks for setting me straight. I feel so enlightened by your deep understanding of the material. But, hey, whadda I know, maybe that's how you guys do things in Romania. Western Europe being the last bastion of the dark ages and all.
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post #53 of 83
Quote:
Originally Posted by Mjolnir View Post
Really. Your basic rights and freedoms are commercial products, assembled in the factory, packed up in UPS trucks and shipped across the country so they can be purchased off the shelf. Thanks for setting me straight. I feel so enlightened by your deep understanding of the material.

You pro-piracy zealots aren't going to change a thing about ethics or whether digital theft is "ok" no matter how much you try. You are however cluttering up the forums with your useless claims and contorted logic and claims of no harm to anyone or anything and it's painful to the eye.
Please stop.
You've done such a good job at making a fool out of yourself that any further intervention on any body's behalf will be pointless. Well done.
post #54 of 83
Quote:
Originally Posted by XenoRad View Post
You've done such a good job at making a fool out of yourself that any further intervention on any body's behalf will be pointless. Well done.
Exactly. Just saying it's so makes it so. Right?
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post #55 of 83
The neverending thread..... it begins....
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post #56 of 83
Quote:
Originally Posted by Sekigahara View Post
That's faulty logic. Just because a thought isn't a physical entity doesn't mean it's of any less value than a car or television. The price of a product is based upon the cost of the resources used in assembling the product along with what the creators determine is an accurate cost equivalent of the effort, manpower, and ideas used to create the product.

A game is no different. When you buy a game, that means that you're paying for what the creators determine is a cost reflective of the energy, resources, and ideas used to create a game. If you choose to not pay that cost and download a pirated version, you are "taking" the energy, resources, and ideas used by the creators. By your logic, pirating doesn't leave anyone at a loss, which is obviously untrue, since you've robbed the creators of their time, their ability, and their creativity.
Actually you're 100% wrong. Almost all of the cost of games that aren't sold online to be downloaded are development costs, and not costs to produce it, so it is almost as if the company can sell the game an infinite number of times. Now what I just said is literally true with online game sales like Steam. Steam can sell the same game literally infinite times, only for the cost of having their download servers up.

Now with physical objects on the other hand, like TVs, have most of their price being for the manufacturing of the product, and very little for it's development. The big difference is that for the manufacturer's to "duplicate" a TV, they have to pay for the assembled materials of the TV, and robots to assemble the TV. Do game producers have to pay for new 0s and 1s to duplicate their games? No.

If I were to steal a TV from a TV manufacturer, they would directly lose money because they now can't sell that specific TV. But if I was to download a pirated game off of the internet, the company does not directly lose anything including development costs because they can still sell that same game to others.

And on topic: How can Blizzard sue MDI for making a tool to cheat in WoW? That's like a lock manufacturer suing a lock pick manufacturer.
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post #57 of 83
But that still doesn't make it ok.

I know I'm already catching flak for this, but this is one issue I believe strongly in. I've been around these forums for quite a while and I think most will vouch that I'm not a troll or the guy who argues with everyone. For the most part I'm pretty laissez-faire about most issues.

Call me a capitalist pig, call me corporate syncophant, call me overly-strident, but the bottom line is this: regardless of whether x's and o's are free, if some entitiy creates something and markets it as a product, there's no justification for a certain subset of individuals to get the product for free, relying on the rest of society to pay and therefore provide the impetus for further development and new products.

The issue isn't that you steal it or your buddy steals it, it's that in time, too many people are ALL stealing it. It's called parasitism and it ultimately weakens the host. There's already a strong movement from the premium production companies to abandon the PC market altogether.

You are hurting PC gaming.

That's it. Sorry I've gone on so long. I am sure many of you will sneer and say that I've fallen for the corporate bullsheet, and that there is absolutely no harm being done. I simply disagree based on my observations from news and interviews with member after member of prodution teams. The money in PC games just isn't there anymore when you compare it to the console segment where piracy is yes, possible, but far less rampant.
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post #58 of 83
Quote:
Originally Posted by psik0.k1m View Post
I work for a dev dude.

Piracy is taking into consideration and planned out in the total cost / profit forecast for a title...

Any dev that does not do this is just asking to sink their boat.

Do you really think game devs put all their eggs in one basket and then just magically get pissed off when they find out that people are pirating their games ?

GET REAL DUDE .. and stop letting the crap flow out of your uninformed keyboard.

O RLY? Take a look at stardock dude. Take a look at all of their games that dont have anti piracy measures. Galactic Civilizations 1 and 2 and Sins of a Solar empire.

They have both done very well and Sins of a Solar empire one of the best selling pc games avalible right now.

If they can make games and plan them out without thinking about copy protection why cant everyone else? Because everyone else makes **** games and complain that there losing sales because of piracy when they dont sell well.

heres a link to Sins sales chart:

http://forums.sinsofasolarempire.com/304331

LOL mr big shot working for a developer.
    
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post #59 of 83
Quote:
Originally Posted by Mjolnir View Post
But that doesn't make it ok.
I never said it did. I was just pointing something out.
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post #60 of 83
Quote:
Originally Posted by Blameless View Post
No offense, but I would be very surprised if it was.
Quote:
Originally Posted by Aldous Huxley
Facts do not cease to exist because they are ignored.
Quote:
Originally Posted by mrtn400 View Post
Actually you're 100% wrong. Almost all of the cost of games that aren't sold online to be downloaded are development costs, and not costs to produce it, so it is almost as if the company can sell the game an infinite number of times. Now what I just said is literally true with online game sales like Steam. Steam can sell the same game literally infinite times, only for the cost of having their download servers up.

Now with physical objects on the other hand, like TVs, have most of their price being for the manufacturing of the product, and very little for it's development. The big difference is that for the manufacturer's to "duplicate" a TV, they have to pay for the assembled materials of the TV, and robots to assemble the TV. Do game producers have to pay for new 0s and 1s to duplicate their games? No.

If I were to steal a TV from a TV manufacturer, they would directly lose money because they now can't sell that specific TV. But if I was to download a pirated game off of the internet, the company does not directly lose anything including development costs because they can still sell that same game to others.
It doesn't matter how many times the game can be sold or resold or whether or not it's in a box or in an EXE file. When you buy a game, you are saying "I recognize the amount of time, energy, and resources the creators of this game have put into making this available, and I will agree to pay X amount as recognition of their services". Buying is just trading something for currency, and we all know you don't trade things of unequal value, or else someone will be getting the short end of the stick. Piracy gives the game creators the short end of the stick by not placing the correct value on their hard work. On the other end, overpriced games (a much harder scale to judge) give the short end of the stick to the consumer by making them pay more for a game not worth the sale amount.
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