Overclock.net › Forums › Video Games › Video Games - General › Have Game Quality Control standards fallen?. Have your say.
New Posts  All Forums:Forum Nav:

Have Game Quality Control standards fallen?. Have your say. - Page 2

Poll Results: Do you think Quality Control is getting neglected ?

 
  • 81% (22)
    Yes
  • 3% (1)
    No
  • 14% (4)
    Maybe
27 Total Votes  
post #11 of 19
games are generally shorter and less well made than they used to be back in the day. todays games are plagued with bugs and issues that shouldve been ironed out during the development process. Its the age of the playable-beta and we're paying for it
Halcyon i7
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel i7 930 Asus P6T Deluxe OC Palm Edition ATI 1GB XFX 5870 6GB Corsair Dominator DDR3 1600 
Hard DriveOptical DriveOSMonitor
2 x 1TB WD1002FAEX 2 x Sony Optiarc AD-7241S Lightscribe DVD-RW Windows 7 Ultimate x64 Dell 23" SP2309W, Daewoo 19", Samsung HDTV 32" 
KeyboardPowerCaseMouse
Logitech G15 Corsair CMPSU-850HXUK Antec 900 Logitech G5 v2 
Mouse Pad
SteelSeries Surface QcK 
  hide details  
Reply
Halcyon i7
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel i7 930 Asus P6T Deluxe OC Palm Edition ATI 1GB XFX 5870 6GB Corsair Dominator DDR3 1600 
Hard DriveOptical DriveOSMonitor
2 x 1TB WD1002FAEX 2 x Sony Optiarc AD-7241S Lightscribe DVD-RW Windows 7 Ultimate x64 Dell 23" SP2309W, Daewoo 19", Samsung HDTV 32" 
KeyboardPowerCaseMouse
Logitech G15 Corsair CMPSU-850HXUK Antec 900 Logitech G5 v2 
Mouse Pad
SteelSeries Surface QcK 
  hide details  
Reply
post #12 of 19
Quote:
Originally Posted by Hellisforheroes View Post
games are generally shorter and less well made than they used to be back in the day.
SHORTER than back in the day? definitely not lol. Old games were so short most of them didn't even have an option to save, remember? Plus, back then, developers couldn't really just release patches on the internet and expect everyone to download them, so they had to make sure the game was what they wanted it to be when released, and restrict patches to actual online play (battle.net for example).

Companies are starting to appreciate the internet way too much.
Server
(11 items)
 
  
CPUMotherboardRAMHard Drive
Intel Core i5-3470 ASRock Z77 Extreme6 16 GB G.Skill Sniper DDR3-1600 1TB WD Caviar Black 
Hard DriveCoolingOSCase
4TB WD Caviar Red Cooler Master Hyper 212+ VMWare ESXi NZXT Crafted Series Tempest 410 
OtherOtherOther
LSI 9280-16i4e RAID Card Intel I350 Quad Port Gigabit NIC Intel Pro/1000 PT Dual Port Gigabit NIC 
  hide details  
Reply
Server
(11 items)
 
  
CPUMotherboardRAMHard Drive
Intel Core i5-3470 ASRock Z77 Extreme6 16 GB G.Skill Sniper DDR3-1600 1TB WD Caviar Black 
Hard DriveCoolingOSCase
4TB WD Caviar Red Cooler Master Hyper 212+ VMWare ESXi NZXT Crafted Series Tempest 410 
OtherOtherOther
LSI 9280-16i4e RAID Card Intel I350 Quad Port Gigabit NIC Intel Pro/1000 PT Dual Port Gigabit NIC 
  hide details  
Reply
post #13 of 19
I'm not talking about SNES games here. I'm talking about your 90's games. I remember tomb raider 2 being about 5 times longer than your average game nowadays. Some developers seem to think that multiplayer counts for most of the game these days.
Halcyon i7
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel i7 930 Asus P6T Deluxe OC Palm Edition ATI 1GB XFX 5870 6GB Corsair Dominator DDR3 1600 
Hard DriveOptical DriveOSMonitor
2 x 1TB WD1002FAEX 2 x Sony Optiarc AD-7241S Lightscribe DVD-RW Windows 7 Ultimate x64 Dell 23" SP2309W, Daewoo 19", Samsung HDTV 32" 
KeyboardPowerCaseMouse
Logitech G15 Corsair CMPSU-850HXUK Antec 900 Logitech G5 v2 
Mouse Pad
SteelSeries Surface QcK 
  hide details  
Reply
Halcyon i7
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel i7 930 Asus P6T Deluxe OC Palm Edition ATI 1GB XFX 5870 6GB Corsair Dominator DDR3 1600 
Hard DriveOptical DriveOSMonitor
2 x 1TB WD1002FAEX 2 x Sony Optiarc AD-7241S Lightscribe DVD-RW Windows 7 Ultimate x64 Dell 23" SP2309W, Daewoo 19", Samsung HDTV 32" 
KeyboardPowerCaseMouse
Logitech G15 Corsair CMPSU-850HXUK Antec 900 Logitech G5 v2 
Mouse Pad
SteelSeries Surface QcK 
  hide details  
Reply
post #14 of 19
Well so far it's unanimous. And for good reason.

It's glaringly obvious that the promise of the millions of dollars flowing in, makes all the suits in the game company want to jump the gun.

Internal game company conversations probably go something like

Suit: "Is it finished?"

Programmer: "Well there's some things we need to work out before we release it"

Suit: "Does it have a beginning, a middle, and an end?"

Programmer: "Well yes, but, if we release it like this it will not work on x system, theres bugs here, here and"

Suit interrupting: "All I hear is that it's finished, you guys can work out a patch. Wrap it up, get it out, and start on the patch. I want my millions of...I mean the public wants their game"
Econobox
(13 items)
 
  
CPUMotherboardGraphicsRAM
PhenomII 940 MSI K9A2 Platinum X1950 PRO 2 X 1024 Ballistix DDR2 
OSMonitorPowerCase
Vista Home Premium SP1 19" widescreen LCD Ultra 600W Antec P180 
  hide details  
Reply
Econobox
(13 items)
 
  
CPUMotherboardGraphicsRAM
PhenomII 940 MSI K9A2 Platinum X1950 PRO 2 X 1024 Ballistix DDR2 
OSMonitorPowerCase
Vista Home Premium SP1 19" widescreen LCD Ultra 600W Antec P180 
  hide details  
Reply
post #15 of 19
I disagree. Its the nature of the computer. Variations are rife. The more complex the systems, the more complex the variations, the more frequent the problems. There is NO one size fits all approach, especially when a game is going to be multi-platform.
post #16 of 19
High quality is a good idea until you actually do it once, and then realize how much work it takes.

This goes for anything that you see and say "damn, this sucks" or "I could do this a lot better...", not just games.

Subbing anime, for example. Most of the time I do see things that make me say that, but perfecting the final product takes much longer than "simply doing it".

This could be likened to optimizing games. Of course, there's a difference - they're getting paid for it.

Pyranite: You can, actually, use a "one size fits all"-ish approach, but you must make compromises in quality or performance.

Say, video. You can use superior codecs that take more CPU time to decode and yield better quality, but slower CPUs may not be able to decode it in realtime.

The same goes with games - you can either choose to use worse graphics, which require less optimization, which in turn [generally] allows you to use less specialized code (as in assembly, stuff that only works on Intel or AMD CPUs and not on the other).

However, to have superior graphics, you have to use more demanding code, perhaps up to a point where it no longer runs in realtime. Then, you must optimize it, but this requires specialized code, whether it be for the OS, CPU or GPU.

This is where the "computers vary a lot" part comes in. The more specialized code you use, the bigger the chance of you messing up and using it in the wrong context, and thus there's a bigger chance of crashes and other weirdness occurring.

Non-specialized code such as C++ or C# is not only guaranteed to work on everything (assuming the required libraries are installed), but it is also much easier to debug because it tends to be more structured.


Not only does the risk of problems increase when you use specialized code, but so does its complexity - both in using it (syntax) and debugging it.
Akiyama Mio
(13 items)
 
  
CPUMotherboardGraphicsRAM
E6420 @ stock, 0.98v Asus P5N-E SLI Gainward GTX 460 1GB @ 800/1600/1900 2x2GB Kingston @ 800MHz 5-5-5-15 2T 
Hard DriveOptical DriveOSMonitor
WD 250GB, 320GB SATA/3, 16MB Cache, Seagate 1TB LG GSA-H62N 18x SATA Ubuntu 9.10 x86 & Win7 x86 Asus VW222U 
KeyboardPowerCase
Logitech Classic Corsair 650HX NZXT Apollo Black 
  hide details  
Reply
Akiyama Mio
(13 items)
 
  
CPUMotherboardGraphicsRAM
E6420 @ stock, 0.98v Asus P5N-E SLI Gainward GTX 460 1GB @ 800/1600/1900 2x2GB Kingston @ 800MHz 5-5-5-15 2T 
Hard DriveOptical DriveOSMonitor
WD 250GB, 320GB SATA/3, 16MB Cache, Seagate 1TB LG GSA-H62N 18x SATA Ubuntu 9.10 x86 & Win7 x86 Asus VW222U 
KeyboardPowerCase
Logitech Classic Corsair 650HX NZXT Apollo Black 
  hide details  
Reply
post #17 of 19
Quote:
Originally Posted by Pyranite View Post
I disagree. Its the nature of the computer. Variations are rife. The more complex the systems, the more complex the variations, the more frequent the problems. There is NO one size fits all approach, especially when a game is going to be multi-platform.
Quote:
Originally Posted by Coma View Post
High quality is a good idea until you actually do it once, and then realize how much work it takes.
I see what you guys are saying and I don't think this is about seeking perfection.

But there have been some pretty glaring issues with games lately. To the point were functionality is lost.

We all know there will be little glitches and nit noid stuff, but we also want our brand new V8 to fire on all cylinders, not just 6 or 7 have them call it good and wait for a patch to fix the non functioning cylinders.
Econobox
(13 items)
 
  
CPUMotherboardGraphicsRAM
PhenomII 940 MSI K9A2 Platinum X1950 PRO 2 X 1024 Ballistix DDR2 
OSMonitorPowerCase
Vista Home Premium SP1 19" widescreen LCD Ultra 600W Antec P180 
  hide details  
Reply
Econobox
(13 items)
 
  
CPUMotherboardGraphicsRAM
PhenomII 940 MSI K9A2 Platinum X1950 PRO 2 X 1024 Ballistix DDR2 
OSMonitorPowerCase
Vista Home Premium SP1 19" widescreen LCD Ultra 600W Antec P180 
  hide details  
Reply
post #18 of 19
One of the worst game releases that come to mind for me are Gears of war for the pc Horribly buggy, C&c and kane's wrath both have internet issues and disconnect and desync SUCKS, there are more but those ones were jsut stand out at the moment.
Small but mighty!
(13 items)
 
  
CPUMotherboardGraphicsRAM
2500k (4.4ghz @ 1.32v) Asus Maximus Gene Z EVGA GTX 580 8GB Corsair XMS3 1866mhz 9-10-9-27 
Hard DriveOptical DriveOSMonitor
intel 320 120gb ssd 1 WD 10k 300gb LG blu ray burner  Windows 7 Home Premium x64 BenQ 24" 120hz Xl2420T 
KeyboardPowerCaseMouse
Steel Series G6v2 Corsair AX750 Silverstone TJ08B-e logitech G9 
Mouse Pad
none 
  hide details  
Reply
Small but mighty!
(13 items)
 
  
CPUMotherboardGraphicsRAM
2500k (4.4ghz @ 1.32v) Asus Maximus Gene Z EVGA GTX 580 8GB Corsair XMS3 1866mhz 9-10-9-27 
Hard DriveOptical DriveOSMonitor
intel 320 120gb ssd 1 WD 10k 300gb LG blu ray burner  Windows 7 Home Premium x64 BenQ 24" 120hz Xl2420T 
KeyboardPowerCaseMouse
Steel Series G6v2 Corsair AX750 Silverstone TJ08B-e logitech G9 
Mouse Pad
none 
  hide details  
Reply
post #19 of 19
Thread Starter 
This is not about perfection of any kind. It is about an acceptable standard which I think is falling.

When someone says to me that its due to the variation of hardware platforms..well my response is that is actually not a Valid excuse as QC would pick up such issues if they carry out QC with a good standard.

You cannot use the excuse ''Its Sony's fault for using the hardware they did''. No its up to the game developers to get it right.

Console developers create the Base hardware platform. It is up to the game developers to work around that hardware base when it comes to game developing...not the other way round.

and Yes HL2 has to be the best optimized game I have ever seen.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games - General
Overclock.net › Forums › Video Games › Video Games - General › Have Game Quality Control standards fallen?. Have your say.