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[C#]XNA (PC) instructor needed.

post #1 of 5
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I'm wanting to go back to my roots and get into game design. I tried going back to my old language (GML) where it started but i couldn't handle the pathetic amount of control in the language after coming from C#. I already knew about XNA and had tried it before and was thoroughly impressed. I went and researched more into it and what you could do. I was amazed, now i'm wanting to bark up the C# tree for games too and it's looking like a task. Anyone here want to lend me a hand it starting out and working with games using XNA studio? I already have a project in mind and can't wait to start. I have quite a bit of experience in C# already i just need to be familiarized with the workings on XNA (i also have experience in game programming, which i have found to be useful.)
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Lee XT
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post #2 of 5
I have a very small amount of experience with XNA, and it is most likely outdated since I used XNA when it first came out a couple years ago. However I'd be happy to help in any way that I can.
Monster v2
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Monster v2
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post #3 of 5
Thread Starter 
Quote:
Originally Posted by Safetydan View Post
I have a very small amount of experience with XNA, and it is most likely outdated since I used XNA when it first came out a couple years ago. However I'd be happy to help in any way that I can.
I'll keep that in mind thanks. It seams like theres been massive changes sadly.
Lee XT
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Lee XT
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post #4 of 5
Why not make the code portable with c++/opengl?
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It goes to eleven
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post #5 of 5
Thread Starter 
Quote:
Originally Posted by rabidgnome229 View Post
Why not make the code portable with c++/opengl?
Would drastically increase production time and difficulty. Also would remove Xbox 360 support. Additionally i have experience with DirectX.
Lee XT
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Lee XT
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