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Ideas for TF2 unlockables

post #1 of 15
Thread Starter 
I was thinking of posting this on the Valve forums, but then I remembered OCN is one of the few places on the internet where it is possible to have a civilized conversation without being mobbed by flaming artards.

Here are my ideas for unlockable weapons for the other eight classes:
Slots: 1=main, 2=secondary, 3=melee

Heavy
1. 50-cal machine gun: more powerful but slower rate of fire

Scout
1. Dual pistols
3. Louisville Slugger: stuns enemy for a second, no damage

Demo
1. M79 grenade launcher: single shot, more powerful, explodes on impact
2. demo pack: like seen in the early trailers, can only carry one at a time

Soldier
1. Assault rifle: like SMG but more powerful and accurate

Spy
1. Silenced pistol:like regular semi-auto pistol, but can fire while disguised, but enemy will see him firing pistol (ex, will see friendly medic holding silenced pistol)
3. Sentry scrambler: when sentry is zapped, it spins in circles, shooting and damaging everyone nearby, does not destroy sentry
4. Disguise as object: spy can disguise himself as a barrel, crate, dispenser, or other object

Engineer:
4. Flame turret: Pyro's flamethrower mounted on a turret

Pyro
1. Napalm thrower: like flamethrower, but fire sticks to walls, floor, and object for a few seconds, less DPS that regular flamethrower

Sniper
1. Semi-auto sniper rifle: cannot charge up, no headshots, otherwise similar to regular sniper rifle
Edited by Nuxes - 5/13/08 at 2:08pm
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post #2 of 15
Why would you give a sniper a gun that is unable to kill with a headshot.
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post #3 of 15
Engineer:
Remote control: Replaces the build tool, but can only build sentries. You can build to level 4, which mounts the sentry on treds (moves about as fast as the goldrush minecart). Using the build tool with a level 4 sentry switches the player to the sentry's perspective, leaving the engineer vulnerable.

Jump pad, replaces teleporters. Basically a pad that can launch any friendly into the air.


Demo:
Emp sticky: A sticky that temporarily disables all nearby electronics(sentries, dispensers, teleporters, every sticky disables for .5 seconds to 1 second depending on blast radius.

Trip mines/proxy mine! Plant on walls/the ground, must be touching, takes a few seconds to set up(and then another few while it arms so you can get your black Scottish ass out of there!)

Heavy: Mounted machine gun, replaces the minigun, hip fire has basically no accuracy, but right click and you set up an MG for better accuracy than less recoil than the minigun.

Sniper: Basically a sniper with less accuracy but no dot visible to other players

Spy: Flashbang/Smoke bomb: replaces cloak (Oh noes!) I would hate if TF2 turned into CSS but I think the spy could use a little more team play.

Some kind of device to replace the sapper that, instead of destroying the sentry, would convert it to your team. After 8 seconds or whatever of being sapped it would change colour and the other team would have to destroy it while its blasting the crap out of them! <- favorite idea
    
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post #4 of 15
I dont know about the Assault rifle for soldier. It seems too standard, which is not what TF2 is about. If the bullets move at a high velocity, it will probably be unbalanced to many of the other classes, because their weapons either have a slow right of fire: scout, are inaccurate: Sniper SMG, Heavy Mini-gun, or take a long period of time to travel through the air or detonate: Soldier Rocket Launcher, Demoman Firearms. But im just guessing, I am no game designer.
post #5 of 15
sniper with no headshots is like a car without wheels.
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post #6 of 15
Give the sniper a claymore mine for a bonus... or a smartbullet heh. I love tf2.
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post #7 of 15
Quote:
Originally Posted by nathris View Post
Engineer:
Remote control: Replaces the build tool, but can only build sentries. You can build to level 4, which mounts the sentry on treds (moves about as fast as the goldrush minecart). Using the build tool with a level 4 sentry switches the player to the sentry's perspective, leaving the engineer vulnerable.

Jump pad, replaces teleporters. Basically a pad that can launch any friendly into the air.


Demo:
Emp sticky: A sticky that temporarily disables all nearby electronics(sentries, dispensers, teleporters, every sticky disables for .5 seconds to 1 second depending on blast radius.

Trip mines/proxy mine! Plant on walls/the ground, must be touching, takes a few seconds to set up(and then another few while it arms so you can get your black Scottish ass out of there!)

Heavy: Mounted machine gun, replaces the minigun, hip fire has basically no accuracy, but right click and you set up an MG for better accuracy than less recoil than the minigun.

Sniper: Basically a sniper with less accuracy but no dot visible to other players

Spy: Flashbang/Smoke bomb: replaces cloak (Oh noes!) I would hate if TF2 turned into CSS but I think the spy could use a little more team play.

Some kind of device to replace the sapper that, instead of destroying the sentry, would convert it to your team. After 8 seconds or whatever of being sapped it would change colour and the other team would have to destroy it while its blasting the crap out of them! <- favorite idea
The mounted machine gun would be pretty cool in terms of the heavy being defensive (which I know it's labeled as). But, I picture the heavy up front blasting a path for everyone else while a medic heals him.
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post #8 of 15
the Louisville Slugger should at least do some damage now
PILLS HERE!!!!!!
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post #9 of 15
lol, some of those are just EVIL!
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post #10 of 15
Quote:
Originally Posted by dr4gon View Post
lol, some of those are just EVIL!

    
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