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I got a chance at the showcase to talk with Cliff Bleszinski, the design director for Epic Games, about what it's like trying to follow such a big hit like Gears of War and what kinds of expectations are being put on him and his team as they get ready for the expected November release of their much-anticipated game.

"There's a ton of pressure," Bleszinski told me. "But my confidence in myself and my team is exponentially high...We're nervous, but confident at the same time."
I'd be nervous to follow up GoW as well.