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[PCGH] Valve about DirectX10 in the Source engine

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In the Left 4 Dead interview part 2, Valve’s Doug Lombardi is talking about Direct X 10 in Left 4 Dead and in general with the Source engine.
PCGH: And what is your personal opinion about the topic? Is DX10 the way to go and therefore the way of future graphics.

Doug Lombardi: Well I mean there is always that tradeoff between taking the time to adopt the engine to a new API, right. And for us we feel like there still things in DX9 that we can achieve without having to go through the pains of moving to DX 10. (…)So for us as a company and our game designs, we've looked at the tradeoff of the work to move to DX 10 and we have always kind of felt that there is not really enough there for us to delay whatever game we are working on by six to eight month just to say we've a DX10 game. The other thing that is worth mentioning too is to run DX10 natively under the API you have to have both the card and vista. If you google to the Steam hardware survey where we poll peoples machines on Steam you can see that right now there is only about thirteen percent of those people that have both, the DX 10 card and Vista. So you have to look at that as well and say is it worth to investing for thirteen percent of the audience.

Source (English):
http://www.pcgameshardware.de/aid,64...4_Dead_part_2/
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http://www.overclock.net/video-game-...ce-engine.html
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