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[GameSpy]Fable 2 Preview

post #1 of 8
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We've already seen quite a bit of Fable 2, so what's left to talk about? As it turns out, Lionhead Studios' helmsman (at least creatively speaking) Peter Molyneux still has a trick or two up his sleeves, so during today's Microsoft-focused event he began expounding on the depth of Fable 2's story and huge, open-world environment. While Molyneux's description of the rich, evocative plot included one seriously huge spoiler, that portion of the demo will not be presented here (except to say that it was a humdinger, perfectly in line with the trajectory of Fable 2's apparent obsession with making us feel emotions).
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Blackhole
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post #2 of 8
my most anicipated game of the year right here
god i wish they would release it sooner!

but as long as it lives up to the hype ill be happy waiting
Karl
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post #3 of 8
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Exploration is a crucial component of Fable 2, so while Molyneux's solution may not be particularly original in the grand scheme of things, it seems no less effective. Basically, you get a trail of breadcrumbs that always leads to your next obligatory objective. This way, you can focus on what's going on all over the screen instead of zeroing in on shabby 2D waypoints. The breadcrumb trail, which appears to be slightly luminescent and glittery, will automatically update no matter where you go and will always show you the easiest route to your next goal.
Isn't that against the idea of exploration? Bioshock proved that having a little arrow that always points to the objective can spoil the game. I liked Morrowind/Oblivion's approach better: a terrain map with the points of interests kept hidden until they were visited. That really promotes exploration more since it makes going to unvisited places more interesting. I could be mistaken, but the breadcrumb approach will make the exploration feel linear.

I love open exploration RPGs, but the first Fable disappointed me since the world felt linear. Maybe I just want to live out a childhood fantasy of getting lost in the woods and fending for myself
Edited by arkheii - 5/15/08 at 11:53pm
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post #4 of 8
Quote:
Still, experience points are totally separate from gold, and although quests will reward experience bonuses, they will never pay up in cash. Money is earned through your job, which Molyneux unfortunately did not describe as thoroughly as the experience system.
First Back & White, which was like having a second job, and now Molyneux went and added an employment subgame into Fable. I loved the first game, but some of the stuff surrounding this one sounds iffy. Here's hoping they pull it off.
post #5 of 8

Here are some videos-->

1st Part:


2nd Part:

3rd Part:


Game is going to be sick.
 
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post #6 of 8
i just hope its not a huge time sink like other games seem to be...
good enough
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good enough
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post #7 of 8
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Originally Posted by JoBlo69 View Post
i just hope its not a huge time sink like other games seem to be...
Exactly what I was going to say. Don't get me wrong, I love FF, WoW, Oblivion, GTA, etc but I even as an unmarried-without-children guy, I can't find enough time. I liked the original for its approachable, short-but-sweet style.
post #8 of 8
breadcrumb trail = fail...people will be drawn to it and it will result in a very bad linear story.
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