Originally Posted by forcifer
who here has played 1.6? and competitively? and who here is bashing 1.6 for not being tactical? if anyone here has done both, try playing 1.6 without vent, ts, or any other voice talking thing and then say it isnt tactical. i will admit 1.6 isnt the most tactical game, but there is a reason some still do play it very professionally and thats because its an amazing game that challenges alot from a person and from a team. in 1.6, a team of 5 decent people can beat a team of 2 really good people and 3 noobs. teamwork is very important in it, such as where people should go, where to smoke, when to smoke, where to flash, when to flash, etc. i cant say anything about other games because i have never played them competitively and i hope others will start doing that as well: dont bash what you dont know
I have actually played cal main for 1.6 and CSS and I can honestly say that CS is not tactical at all along with most of the other small map based FPS's. Mainly because the maps are so small and everything is very predictable once you get to a certain skill level. Things like prefiring people in the face and shooting people through a common spam spot through ten feet of concrete take no skill whatsoever.
Also, CS/CSS are both extremely random games and any team can pretty much win a match due to randomness. I have seen a lot of random things go down in CS/CSS that leads me to believe even further that the game isn't really tactical at all. Also, smokes/flashes do very little in CS/CSS. I have seen plenty of people ace and take out the other players through smoke or while blind just because most flash/smoke spots are also choke points so its easy to just spray and get random kills. You can also see through smoke in CSS even though they cant see you if you are on the right side of the smoke.
So all of those things combined lead me to believe that CS/CSS are not tactical at all and are more random than anything, I remember a few times where I saved with a deagle and ended up taking out 4 people with 1 deags across the map by just shooting randomly. If anything I would have to say that COD4 is more tactical than CS/CSS due to the fact that the maps are much, MUCH bigger than the maps in CS and the fact that its 6V6 in most COD4 leagues means that theres more team work. Also, the use of perks and there not being any true prefire spots means less randomness and more strategy being used.
Another thing about CS/CSS that I don't like is that at times you can be aiming dead on their face when they are standing still and the shot wont hit them in the face due to the random shooting patterns with some of the guns. As for the people that are saying that CS 1.6 has better hitbox registration, those people are generally bad at CSS and are the type that complain when they miss easy shots and blame it on hitboxes or the server. Both games have the same level of hitbox detection. The only bad thing about CSS registration is that it suffers from bad interp and its easy to peak out and take shots without them seeing you. ( which also takes no skill)