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[Guru3d]Dual vs Quad Scaling in Games - Page 7

post #61 of 80
I don't like anything below 30fps.
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post #62 of 80
I just want to kick in how awesome my little Q4950 is in these benches... The only things that can top it are Extremes, and even in some of the tests it edges out the QX6850. I <3 this thing.
    
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post #63 of 80
One other thing that I think has an impact on how well the FPS looks and why people say the old '30 fps' rule: How far away do you sit from your movie screen/Tv vs. the computer?

Oh, and tv is always a constant 30.

I can notice a difference up to about 60 fps. Slightly smoother and detail is less blurred. Past that and it's all good.

So why want as many FPS as possible? Because only a few sites check to see what the MINIMUM FPS is.
    
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post #64 of 80
Quote:
Originally Posted by FuNkDrSpOt View Post
One other thing that I think has an impact on how well the FPS looks and why people say the old '30 fps' rule: How far away do you sit from your movie screen/Tv vs. the computer?

Oh, and tv is always a constant 30.

I can notice a difference up to about 60 fps. Slightly smoother and detail is less blurred. Past that and it's all good.

So why want as many FPS as possible? Because only a few sites check to see what the MINIMUM FPS is.
Ugh. That bothers me so much. You always see reports of the average FPS, and they don't seem to put as much emphasis on minimum FPS. Average is pretty worthless IMO if it's dipping to low numbers and causing stutters.
    
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post #65 of 80
Wow I didn't realise bottlenecks were that tight! I think my cpu is just about perfect for my card luckily.
post #66 of 80
Quote:
Originally Posted by Choggs396 View Post
Ugh. That bothers me so much. You always see reports of the average FPS, and they don't seem to put as much emphasis on minimum FPS. Average is pretty worthless IMO if it's dipping to low numbers and causing stutters.
I was noticing that as well. Funny enough i think it was on a 2900xtx test. It was really strange because the 2900 was around 5 to 10 fps slower on avg but it's minimum was 2 fps higher.
    
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post #67 of 80
Sorry, I posted in the wrong thread lol.
post #68 of 80
Quote:
Originally Posted by The_Rocker View Post
I don't like anything below 30fps.
i concur. i even set up crysis to play at 30 min fps
   
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post #69 of 80
Well personally I don't look at it as a side by side comparison in FPS quad vs dual, If you just running 1 game then of course its not going to matter.

Quad cores are for multitasking. I run two monitors, 2 simultaneous versions of EVE online max settings almost 23/7, @ 1650x1080, Im running Ventrillo, I have dozens of web pages open at anytime , I have movies playing on the other monitor with Last.fm always on standby if there no movies or Streaming TV, I have bit torrent program running/downloading. MSN messenger running, Photo shop and Bridge minimized to use when ever I need for my digital camera.

And I never see slow down @ 3.0ghz. Lets see you do that with a dual core and single card. To me its not what fps I get with one game but how much I can accomplish while still getting 50fps in 2 games with dozens of other programs running.
 
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post #70 of 80
Quote:
Originally Posted by Carrot View Post
The human eye is only capable of seeing 29.97 frames per seond so saying that anything below that is un playable is incorrect. Its very much playable its just below what the eyes fully capable of seeing.
Incorrect. Google "how much fps can the eye see?" or "can the eye only see 24 fps?" or something like that.

Also, you use the NTSC/ATSC's 29.97 fps as a basis for your argument. How would you explain PAL's 25 fps, then?

In any case, you cannot generalize the eye as seeing any number of frames per sec as different parts of the eye "refresh" at different frequencies.

For example, look at a CRT screen directly, and then look at something else so that the CRT is at the side of your view.

Looking directly, you won't see the flicker or only see a little bit. Looking at it from the side, you'll clearly see the screen flickering.

This is because the eye has a higher concentration of rods in the sides. Rods are the parts that see motion.
The center has less rods and more of the thing-I-can't-remember that sees color.


Because of this, some animals can see more "fps" than we can.
For example, you could be sitting on an airplane and see at a hawk flying below.
While you may see a blur, another hawk sitting on the plane's wing (hypothetically) could see the other hawk clearly.


Video appears fluid because of motion blur. Games don't have motion blur, and those that do (like Crysis) can stutter or drop to low FPS *while* simulating the motion blur, so it doesn't actually solve anything.

You would need a decently high FPS for motion blur to appear real. Otherwise, you'll just be irritated at not being able to see anything.
Edited by Coma - 5/18/08 at 7:53am
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