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IRON MAN, worth playing? - Page 2

post #11 of 12
Quote:
Originally Posted by Jarhead View Post
Is there an older game engine that has destructible environments that could be modded into a superhero game? No seriously, these horrible comic-book games are really getting old. I think that the mod community should make one to show these frakking cheap-ass suits that spending some actual money on a comic-book game could pay off in spades. List of requirements for the game as follows:

1)sandbox style - One city worked well for the recent Spiderman games

2) Cell shading - looks in keeping with the source material, lowers hardware requirements allowing for greater physics implementation

3) fully realize the characters powers in a realtime combat system

4) probably have to set it up like MUGEN - with a one city fits all mentality

This would be the best comic-book game ever and it's never going to get made. The suits won't put out the money needed and should the mod community do it anyway the major comic publishers would cease and desist the project for trampling on their intellectual property.
That sounds a good start to a great comic game. What's MUGEN?
Chillin
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Chillin
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post #12 of 12
Wiki it - short version is that it is a 2D Street Fighter-ish game that allows for customized characters. It was released about a decade ago, and you can download tons of characters via p2p - but it's still just a 2d fighting game.

The game in my head is based on DCAU continuity and art style. Gotham would be completely dark-deco while Metropolis/ Coast City/ Smallville would be in keeping with the retro future look of StAS/JLU. I have a few story ideas, even, ranging from a continuation of Batman Beyond complete with a future version of the Titans to a current time era Birds of Prey, with bonus one shot levels including Elseworlds and Amalgam. What I don't have are the coding, scripting, modeling, texturing, and animating skills needed to make the game. Or the voice actors. Or the permission of DC comics.

Just imagine if you will, a control scheme like Assassin's Creed, except that your throws and punches could send an opponent through a building(or series of them) if you're a super being duking it out with another super being. If your character shoots anything, like eye beams, to use that power you can do a basic lock-on or pinpoint accuracy with a first-person cross-hair mode. For example, wouldn't Superman's heat vision look like an expanding red dot to him? The dot would obscure whatever is being melted while it would also cast a reddish glow over the rest of the screen. The only part of this game that would be difficult would be the destructible buildings - everything else is an already existing and well used bit of 3rd person gameplay. Most superpowers would actually be very easy to do in a third person action game - even non-superpowers like Batman's grapple from BtAS could be done in much the same way others have done Spiderman's web-slinging.
Edited by Jarhead - 5/17/08 at 11:27pm
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