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Why are bugs for games discovered later rather than sooner?

post #1 of 11
Thread Starter 
I am sure you guys are frustrated with having to download patches and all. But really how does the final product pass the quality check? How come the glitches for games are discovered later. Why don't the beta testers and final debugging stage ever find those bugs which are obvious.

Discuss.
post #2 of 11
Because 1 million players is a large test base.
post #3 of 11
It's all about deadlines to release a said title to the market. If they delay too much interest gets lost, and they also have rivals to compete with. Because of this many glitches/bugs are found later on and patches are required to fix them.

You need to remember testers have only a handful of gaming configurations to test with. Hardware in the gaming market is rather diverse and there are so many configurations (hardware/software) to contend with. So it's only natural that issues can and will occur on certain system configurations.
 
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post #4 of 11
Thread Starter 
Quote:
Originally Posted by Mhill2029 View Post
It's all about deadlines to release a said title to the market. If they delay too much interest gets lost, and they also have rivals to compete with. Because of this many glitches/bugs are found later on and patches are required to fix them.

You need to remember testers have only a handful of gaming configurations to test with. Hardware in the gaming market is rather diverse and there are so many configurations (hardware/software) to contend with. So it's only natural that issues can and will occur on certain system configurations.
If its a h/w issue then why do they have a minimum h/w requirement? and a recommended h/w configuration? The issues come with the minimum requirement as well the recommended requirement. Just look at assassin creed
post #5 of 11
with pc games bugs are discovered later rather than sooner because there like a million different hardware combinations that make different peoples systems around the world that can play the game. One combination is bound to have a bug which they had little chance of finding during testing. With consoles its much easier to pinpoint a bug because everyone is using the same system to play the game worldwide. So its less acceptable when a console game does turn out to have bugs.
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post #6 of 11
You can only get "good enough" results with testing in-house. There's only so much you can do or nothing would get released.

It comes down to: can you think of every possible/potential bug in any large piece of software? Can 9 million people find them?
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post #7 of 11
because computers are way different from counsols. They are all different and they have to make a game compatable with everything.
post #8 of 11
Quote:
Originally Posted by aakar View Post
I am sure you guys are frustrated with having to download patches and all. But really how does the final product pass the quality check? How come the glitches for games are discovered later. Why don't the beta testers and final debugging stage ever find those bugs which are obvious.

Discuss.
you sound like an English essay. lol.

It's been said but I'll repeat it. It is because some bugs are that small and minor, it takes 10m users years to find them.

So it would take a team of ~20 testers even longer, so long that the game would never get released for all the testing they would have to do.
post #9 of 11
Along with deadlines and gazillions of different system configs, I would imagine that there is a certain amount of bugs that are acceptable to be released with.

Ever heard about hot dogs? There is supposed to be an allowable limit, percentage, of animal "parts"? Same goes with certain canned foods... an allowable limit of roach parts (let's say 1 ****roach leg per 20 cans). It's all about that fine line between acceptable and rejected.

I think someone also mentioned up the thread that there is no possible way to test every part of a game. Just imagine being Quality Control for Crysis! or a game that large in area. you would have to spend years upon years walking everywhere around all of the areas. I'm sure there are certain parts in the game where you can walk through a wall or where the enemy, after being shot, hangs in midair, etc. I remeber back in the original Half Life days I tried (aka failed) to make my own MP map, it was fun, but it took me about 7 months to make it and when I looked at the map to check for errors... the screen was soooooo jumbled with walls, and points, and vertices that I couldn't tell where an error was. I could just imagine a newer game would be even more impossible to check everything.

I hate bugs just as much as the next guy... but I don't complain about them much unless it hinders gameplay to the point where the game hangs up or crashes. Besides that, I don't mind the bugs too much... unless there are a lot of them. The more complex our games get the more difficult they are to check them for errors... plain and simple.
Edited by beelzebub_75 - 5/19/08 at 5:01am
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post #10 of 11
Thread Starter 
I didn't think it that way . cool guys thanks for your contribution.
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