Originally Posted by slipstream808
Another problem is that people talk about the .esp load orders. What about the .esm files? They can't be put after the .esp ones.
Mostly mods will only use an ESM file if it wants to hammer down the point that it should be extremely early in the load order. Don't worry about trying to load an esm after an esp. However, load order among ESM files does matter as well, so treat those load orders separately.
I have NO problem with that. The game all modded up takes soooooo much longer. So it's worth it. But still. I need to take a look at what you've done as far as the OMOD's at least. Would you like a list of the mods I've put in?
Sure, post a list of all the mods you are using, and I'll shimmy them around in a correct load order.
As for the omods thing, creating omods is fairly simple. Just put a mod you download into it's own folder (the files that go into the data directory should be at the base level). After that, hit 'create omod' on OBMM, and then just add the folder and put in any information you want to have (you don't really need to put anything in other then the title, but it'll complain at you if you don't). For the readme to be read from an omod, it must be named "readme.txt" or "readme.rtf", and it should be in the base directory. Also, the compression defaults to "very high" which takes freaking forever, so you might want to lower the compression down to "medium".
Once that's done, that folder will show up as a single file in your OBMM directory. When you install the omod, OBMM will stick all the right things in the right places, which makes organizing all your mods so
much easier. Just make sure you install the mods in the same order you plan to activate them, because overwriting can still happen (it's just easier to see what overwrites where).\\
The real big advantage to installing mods this way is that it allows you to do any modifications you need to for installation before everything's a big jumble. As long as you have a good idea of everything you plan to use, you can make all the necessary changes (removing unnecessary esps, for example) before even creating the omod.
Also, be sure to check out http://www.uesp.net/wiki/Oblivion:Recommended_Mods
, it provides all the lists of people who have recommended the better mods. That's how I chose out my mods, and there's about 600 or so mods to shift through, so no lack of variety. I'd especially pay attention to the google page ones (TOTO, TOQL, FCOM, etc.), as they provide very detailed information. I wouldn't use FCOM though, since I haven't even gotten that to work flawlessly, and I consider myself fairly well rehearsed on this subject.Edited by Venerence - 5/19/08 at 12:10pm