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[VG]DirectX 10 graphics possible on consoles - Page 2

post #11 of 31
Quote:
Originally Posted by Modki View Post
Given enough time a team of monkeys could write Crysis.


Many suspect that this has, in fact, already occurred.
A team of monkeys did write Crysis, at least thats what it looks like to me.



Its not surprising actually, Crysis has features that are supposed to be DX10 only in DX9 (with no performance hit I might add).


DX10 is just a marketing tool intended to get people to switch over to Vista. I honestly wouldn't be surprised if MS paid to get games with DX10 "exclusives". Why else would Crytek limit the very high settings on Crysis when the effects are 100% possible using DX9.
    
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post #12 of 31
Quote:
Originally Posted by mechtech View Post
It isn't directX 10...

DirectX 10 effects obviously use the directX 10 API, which requires a DX10 capable card.

So what if the effects look like something in the DX10 API, they're still running through DX9, and are therefore directX 9 effects.
They arnt running DX9 to begin with. However, thanks for putting a nail into DX10..

If you are capable of running DX10 effects on consoles (and ill give the Xbox 360 this; it uses something based on DX9) then whats the point of DX10? DX10 effects on DX9 just mean that DX10 isnt bringing too much too the table..
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post #13 of 31
Quote:
Originally Posted by RickJS View Post
We are monkeys. o.o
Apes, Rick, apes.
    
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post #14 of 31
that is a poorly written article...its basically the exact same wording/phrasing in every paragraph...
    
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post #15 of 31
lol I love how unrevolutionary dx10 has been so far
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post #16 of 31
Quote:
Originally Posted by Lelouch View Post
They arnt running DX9 to begin with. However, thanks for putting a nail into DX10..

If you are capable of running DX10 effects on consoles (and ill give the Xbox 360 this; it uses something based on DX9) then whats the point of DX10? DX10 effects on DX9 just mean that DX10 isnt bringing too much too the table..
you're right for the most part, but DX10 wasn't ever meant to bring new effects to the table. It was supposed to allow developers to create more complex effects faster.

Of course since DX10 is vista only, drivers are premature and adoption is low, so it kind of nullifies the whole idea of DX10 (which is a streamlined DX9, and geometry shaders which are never used).
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post #17 of 31
the consoles cannot have actual DX10, but its always possible to mimic them.
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post #18 of 31
Quote:
Originally Posted by Flatliner View Post
that is a poorly written article...its basically the exact same wording/phrasing in every paragraph...
I thought the same thing.
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post #19 of 31
Quote:
"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-class functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."
Source

And PS3 uses a Custom API of OpenGL. So of course they can't run DX10.

But remember, you can't directly compare consoles to PC's... They are very different.
post #20 of 31
who cares. xp can run the supposed vista only very high setting in crysis and looks just as good as the dx10 very high in vista anyway.
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