According to this interview with Petter Sydow of Massive Entertainment, the developer has been able to shoehorn in some DX10 effects for their upcoming ports of World In Conflict: Soviet Assault for the Xbox 360 and PS3:
VideoGamer.com: Have you guys managed to replicate the DirectX10 effects we saw in the PC version?
PS: Yeah, at this point we've managed to replicate some of the effects, but I don't know what features will make it into the final release. Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens.
I enjoy reading the comments on ve3d so much flaming war going on. Its soo amusing to watch makes me watch how many comments will be up during the next 2-3 hours