Originally Posted by Jarhead
Do you want to know why Crysis did so-so. It's a combination of this:
To date I have only ever played the demo for Crysis - it was okay. It wasn't as much fun as CoD4 and had much steeper system requirements. It was pretty
, and the guys at Crytek made the mistake of thinking that to be enough... oops.
However to compare PC gaming to consoles by using Crysis and Halo3 as your talking points is fundamentally flawed. In one corner you have a guaranteed hit with Halo3 and built in fanbase of epic proportions versus a brand new franchise that may or may not hit pay dirt. Halo3 took established gameplay and made it a little prettier. Crysis took a pretty graphics engine and mated it to less popular gameplay(Farcry) - in the end the suit just wasn't enough to differentiate the game from the first Crytek offering. Then you throw in the system requirements to run the game in high settings and you have a recipe for low sales numbers.
And from the article you posted:
I bought Orange Box, CoD4 and Bioshock. Crysis wasn't even worth pirating in my household, for any of us. I don't own a 360 or PS3. The last PC game I bought was Assassin's Creed.
Alright, lol, since you seem to have your crysis facts down pretty well, how do you explain UT3 selling 35,000
copies? it has an established fan base, it wasn't available on steam for the first month, its VERY pretty, and its scalable as all hell, my friends Athlon XP/x700pro can run it very nicely.