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[Shacknews] Valve Interview Part 1. - Page 3

post #21 of 82
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Quote:
Originally Posted by TnB= Gir View Post
I wish I could find a video of that. That would be absolutely f*in hilarious.
All see if I can find a link to the article it was in.
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post #22 of 82
Quote:
Originally Posted by Jarhead View Post
Do you want to know why Crysis did so-so. It's a combination of this:



with this:


To date I have only ever played the demo for Crysis - it was okay. It wasn't as much fun as CoD4 and had much steeper system requirements. It was pretty, and the guys at Crytek made the mistake of thinking that to be enough... oops.

However to compare PC gaming to consoles by using Crysis and Halo3 as your talking points is fundamentally flawed. In one corner you have a guaranteed hit with Halo3 and built in fanbase of epic proportions versus a brand new franchise that may or may not hit pay dirt. Halo3 took established gameplay and made it a little prettier. Crysis took a pretty graphics engine and mated it to less popular gameplay(Farcry) - in the end the suit just wasn't enough to differentiate the game from the first Crytek offering. Then you throw in the system requirements to run the game in high settings and you have a recipe for low sales numbers.

And from the article you posted:


I bought Orange Box, CoD4 and Bioshock. Crysis wasn't even worth pirating in my household, for any of us. I don't own a 360 or PS3. The last PC game I bought was Assassin's Creed.
Dead on. I wanted to buy Crysis but all the talk of it bringing updated systems to it's knees, i knew my x800xl wouldn't even keep up. So i didn't buy it. They alienated my $50 from their game and pockets. It's great to have eye candy but I want a game that's inventive and fun. I want the best mix of stuff, and to me, Hl2:ep2 graphics are great. There's nothing wrong with them and I could game this way for the next 3 or 4 yrs with only minor upgrades to keep me more than happy. That's about the life of a console.

Most of the stuff they're implementing these days isn't major. We're not talking about going from wolfenstein to HL2 upgrades, we're talking slight flashlight, shadow upgrades.
    
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post #23 of 82
Wow, he seems to love DS...If half life comes out for DS I will literally have a stroke...
post #24 of 82
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post #25 of 82
I think PC is for more serius gaming unlike consoles that you only play for "fun" and waist time. Anyone can play consoles but not all can play PC.
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post #26 of 82
Quote:
Originally Posted by Jarhead View Post
Do you want to know why Crysis did so-so. It's a combination of this:



with this:


To date I have only ever played the demo for Crysis - it was okay. It wasn't as much fun as CoD4 and had much steeper system requirements. It was pretty, and the guys at Crytek made the mistake of thinking that to be enough... oops.

However to compare PC gaming to consoles by using Crysis and Halo3 as your talking points is fundamentally flawed. In one corner you have a guaranteed hit with Halo3 and built in fanbase of epic proportions versus a brand new franchise that may or may not hit pay dirt. Halo3 took established gameplay and made it a little prettier. Crysis took a pretty graphics engine and mated it to less popular gameplay(Farcry) - in the end the suit just wasn't enough to differentiate the game from the first Crytek offering. Then you throw in the system requirements to run the game in high settings and you have a recipe for low sales numbers.

And from the article you posted:


I bought Orange Box, CoD4 and Bioshock. Crysis wasn't even worth pirating in my household, for any of us. I don't own a 360 or PS3. The last PC game I bought was Assassin's Creed.
Alright, lol, since you seem to have your crysis facts down pretty well, how do you explain UT3 selling 35,000 copies? it has an established fan base, it wasn't available on steam for the first month, its VERY pretty, and its scalable as all hell, my friends Athlon XP/x700pro can run it very nicely.
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post #27 of 82
Quote:
Originally Posted by joemaniaci View Post
I blame ATI,Nvidia and microsoft. Altogether they made it too difficult for developers, every single one of them has to worry about programming that better helps an nvidia card, or an ati card, and then they have to program for DX9, DX10, and if microsoft had their way, DX10.1.

I think all these companies just made it too difficult for game developers to make games, why wouldnt they choose to develop for consoles in which they only have to worry about one thing.

I can kind of see the necessity of DX10, but the fact that they have to worry about ati and nvidia cards is just unnecessary. It would be nice if they could program a game without having to worry about that.

Plus I guess all the different sound formats/cards probably causes some difficulties as well.
The only problem with this is, that companies need competition to develop newer and better technology. If each company had to do thing a specific way do you think there would be much advancement? Sure it sucks for the programmers who are making these games. But the way things seem to be going now is they make a game for a console and a year later its released on PC.
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post #28 of 82
I love Valve. They expressed my thoughts exactly.

Valve needs to host classes for other PC development companies....
Edited by binormalkilla - 5/23/08 at 3:24pm
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post #29 of 82
Quote:
Originally Posted by Jarhead View Post
Do you want to know why Crysis did so-so. It's a combination of this:



with this:


To date I have only ever played the demo for Crysis - it was okay. It wasn't as much fun as CoD4 and had much steeper system requirements. It was pretty, and the guys at Crytek made the mistake of thinking that to be enough... oops.

However to compare PC gaming to consoles by using Crysis and Halo3 as your talking points is fundamentally flawed. In one corner you have a guaranteed hit with Halo3 and built in fanbase of epic proportions versus a brand new franchise that may or may not hit pay dirt. Halo3 took established gameplay and made it a little prettier. Crysis took a pretty graphics engine and mated it to less popular gameplay(Farcry) - in the end the suit just wasn't enough to differentiate the game from the first Crytek offering. Then you throw in the system requirements to run the game in high settings and you have a recipe for low sales numbers.

And from the article you posted:


I bought Orange Box, CoD4 and Bioshock. Crysis wasn't even worth pirating in my household, for any of us. I don't own a 360 or PS3. The last PC game I bought was Assassin's Creed.
Not everyone feels the same way about Crysis. I enjoyed the SP portion of Crysis much more than COD4. COD4 was great, but Crysis was better IMO. MP sucked for Crysis though....
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post #30 of 82
Quote:
Originally Posted by HugeDink View Post
It sold a million the second week it came out.
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