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[GT] Next Gen Destruction Physics - Page 2

post #11 of 78
Quote:
Originally Posted by Hayday View Post
link pl0x
I'll pretend you addressed me in a human fashion and not like a chimp...

Here you go: http://softwarecommunity.intel.com/a...s/eng/1363.htm
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post #12 of 78
Ok I just watched it and DAMN. That is going to be awsome. I cant wait for that awsomeness.
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post #13 of 78
LOL, I didn't mean to offend you .

Thanks for the link.
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post #14 of 78
Quote:
Originally Posted by Hayday View Post
LOL, I didn't mean to offend you .

Thanks for the link.
You're going to need the newest DX9 version. You don't have to install the game; just run it from "DtC/ParallelDemo" folder. The file called "Main_Release" is what you want to run.
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post #15 of 78
The day I can shoot a rocket at a building and see effects like that, I will be one happy man.

Someday, someday
    
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post #16 of 78
Its pretty sick, but when will it ever get implemented into a game? Never?

It's a new physics API? If so, it will never take off. Intel, AMD and nvidia have entered the physics market already, and it's a small market. PhysX, now owned by nvidia, is the most popular API thus far, and that's not saying much. A fourth API trying to make an enterance this late in the game? By what company?

I seriously doubt it will ever take off, sad as it may be.

BTW,
Can someone post a link to the intel castle demo?
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post #17 of 78
Good luck getting that in realtime.
post #18 of 78
I call shenanigans.... Half of it looked like real, ingame physics, but the parts that really looked nice were definitely CG...
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post #19 of 78
Quote:
Originally Posted by 003 View Post
Its pretty sick, but when will it ever get implemented into a game? Never?

It's a new physics API? If so, it will never take off. Intel, AMD and nvidia have entered the physics market already, and it's a small market. PhysX, now owned by nvidia, is the most popular API thus far, and that's not saying much. A fourth API trying to make an enterance this late in the game? By what company?

I seriously doubt it will ever take off, sad as it may be.

BTW,
Can someone post a link to the intel castle demo?
I already did. Read my previous two posts.
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post #20 of 78
Look good but if there physics where to be put in game the only thing is that i would be very hard for us to see the walls and stuff being destroind. This is because if a real life acciden or some explosion it takes so little time and we migh no see anything. The only way this could work is slow motion for small objects. For building and stuff that would be great. I always though about a game like GTA that you can take a plane or a car and crash into a building and maybe turn it down.
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