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[GT] Next Gen Destruction Physics - Page 4

post #31 of 78
No need to put this in a game - I'd play with the sim for hours

Quote:
Originally Posted by stargate125645 View Post
I still like that Intel simulation of destroying the castle. It's really fun!

P.S. No HD video? Shame, since it would rule!

Edit: That is totally not how concrete fractures - especially if it's reinforced!
Quote:
Originally Posted by stargate125645 View Post
And as I said before, that is not how concrete fractures when it is reinforced, so clearly some shortcuts are being taken in the physics simulation demonstrated here or it is not a truly accurate simulation (which I guess could be considered a shortcut).

No, that's a physics creator.
It isn't a scientific simulation - it's eye candy and damned impressive eye candy. No need to jump all over it and nit pick
Edited by rabidgnome229 - 5/22/08 at 8:15pm
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post #32 of 78
Wow very impressive!
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post #33 of 78
just wow... i love the splintering effect when that ball smashed those boxes along with that block destroying that castle!
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post #34 of 78
Quote:
Originally Posted by stargate125645 View Post
If this was a true physics simulation, it would not be possible in real time. What you would see in games is pre-recorded animations that are based upon this physics simulator, the same way moving characters in video games are pre-recorded animations.
Of course it's possible to render in real time...just not now...
Not bad at all...
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Not bad at all...
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post #35 of 78
Quote:
Originally Posted by stargate125645 View Post
I didn't say the Intel demo was a better physics simulator, I said I liked it (better).

And I guarantee you that physics like that would not be possible in real time if it is properly simulated. There would have to be shortcuts, like pre-animated scenes. For example, in HL2 when you use the anti-gravity gun to fire the saw blades at the crab heads, you aren't witnessing a unique cut each time. There are a limited number of cuts already made and depending upon where you hit the enemy you see a different animation (though how far the body flies and what it runs into when it flies in pieces almost has to be simulated). As long as there are enough different outcomes to convince the player of the realism of the scenario then there is no need for something more complex. There are always shortcuts.

And as I said before, that is not how concrete fractures when it is reinforced, so clearly some shortcuts are being taken in the physics simulation demonstrated here or it is not a truly accurate simulation (which I guess could be considered a shortcut).

No, that's a physics creator.
Yea I know that pre- animated scenes can be used. But, I really do doubt this one is pre-animated. It may be, but we don't know the source. They could have developed a breakthrough physics API and be running it on hardware specifically designed to process it, kind of like the PhysX card (which was not a great implementation, but the best so far).

The telltale sign that this is done in realtime is that if you look closely at all the little pices of broken stuff, they are relatively simple geometric shapes. What it's probably doing is putting them together to form the structures, and then when it breaks, the pieces are always the same, but their movement is calculated in realtime. And the little pieces can not be broken up any smaller; the large structures are made of the pre defined smaller pieces.

That scenario is perfectly plausible and well within the realm of possibility.

If you go search for some of the original ageia physx demo videos, they are not so far off from what is being done here.
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post #36 of 78
Ever heard of CUDA? Using an 8800GTX to render JUST the physics, we can do some pretty freaking advance physics
    
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post #37 of 78
That was absolutely ridiculous...

The brick wall and thing flying through it literally made me say "Wow"....

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post #38 of 78
if this was around when ageia was still by itself.. it mightve turned out into a big company ;D
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post #39 of 78
that looks insane!

could you imagine walking down an alleyway in a next-gen game with these physics...and have some huge monster smash through the wall like that!

also, we may finally have the chance to blow a hole into a wall...and walk through it.
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post #40 of 78
Quote:
Originally Posted by rabidgnome229 View Post
No need to put this in a game - I'd play with the sim for hours


LOL - thats exactly what I did in Crysis in sandbox mode. And I thought THAT was impressive. Psh - nothing compared to this.
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