Originally Posted by stargate125645
I didn't say the Intel demo was a better physics simulator, I said I liked it (better).
And I guarantee you that physics like that would not be possible in real time if it is properly simulated. There would have to be shortcuts, like pre-animated scenes. For example, in HL2 when you use the anti-gravity gun to fire the saw blades at the crab heads, you aren't witnessing a unique cut each time. There are a limited number of cuts already made and depending upon where you hit the enemy you see a different animation (though how far the body flies and what it runs into when it flies in pieces almost has to be simulated). As long as there are enough different outcomes to convince the player of the realism of the scenario then there is no need for something more complex. There are always shortcuts.
And as I said before, that is not how concrete fractures when it is reinforced, so clearly some shortcuts are being taken in the physics simulation demonstrated here or it is not a truly accurate simulation (which I guess could be considered a shortcut).
No, that's a physics creator
Uhhh, I'm not exactly sure what you mean by "pre-animated" but it doesn't really matter one way or another. What I've seen in the Force Unleashed demos is somewhat similar to what we saw in the TSN's demos. TSN's demos are obviously more complex, but you've got to remember that the Force Unleased is being released on a measly Xbox360. Fastforward 5 years into the future, and you are going to have hardware that can handle what you saw in that video real time.
Just look at Crysis right now. Thousands of objects being thrown around in the Sandbox editor without any lag on some top of the line systems. And this is without any physics support from our GPUs. Once we get physics support on our GPUs, we're looking at 10-100 times more physics capabilities. And this hardware is here now! Imagine what we'll have just 2 years later, let alone 5.Edited by Porthios - 5/22/08 at 10:40pm