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[GT] Next Gen Destruction Physics - Page 8

post #71 of 78
I wonder how much processing power would be needed in a game that used this...

Heh, remember when everything was based on animations?
    
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post #72 of 78
Quote:
Originally Posted by 003 View Post
You know this how? Inferring? Or was there an official statement?
Um, seriously? It's called a Pre-Vis software. It's made for quick MOVIE visualizations.

So, yeah, I'm inferring, but I'm right.
post #73 of 78
Thread Starter 
Quote:
Originally Posted by carl25 View Post
i mean what would happen if you are supposed to kill someone, but instead a whole bunch of rubble falls on him, he survives and you would basically be stuck at that point
Except he has a bunch of debris on him, so he's kind of already dead. So... yeah. Do the math buddy.
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post #74 of 78
Quote:
Originally Posted by Porthios View Post
Except he has a bunch of debris on him, so he's kind of already dead. So... yeah. Do the math buddy.
! Lmao!
post #75 of 78
overblown game physics: the exploding barrels of the 21st century.
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post #76 of 78
Lawl. This looks pretty cool, But it's all over exaggerated. :|
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post #77 of 78
Quote:
Originally Posted by stargate125645 View Post
You're going to need the newest DX9 version. You don't have to install the game; just run it from "DtC/ParallelDemo" folder. The file called "Main_Release" is what you want to run.
HOLY COW That really shows what proper multi-threaded coding can accomplish!
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post #78 of 78
Quote:
Originally Posted by Porthios View Post
Except he has a bunch of debris on him, so he's kind of already dead. So... yeah. Do the math buddy.
it has happened before and i'm pretty sure it can happen again
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