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(SPUF) Day of Defeat: Source update almost here - Page 4

post #31 of 41
Quote:
Originally Posted by TnB= Gir View Post
DOD or CSS?
DoD:S

They didn't change much. Using the Iron sights are still awkward, and unnecessary....

Machineguns, and Rockets can turn faster now...but it looks glittery, and unpolished.
    
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post #32 of 41
Quote:
Originally Posted by Fatal05 View Post
DoD:S

They didn't change much. Using the Iron sights are still awkward, and unnecessary....

Machineguns, and Rockets can turn faster now...but it looks glittery, and unpolished.
lol if you own a Logitech G5 mouse, or G9 etc with the sensitivity adjusting button on the top, you can sort of 'cheat' with the MG and Rocket.

just bring up the rocket sights and turn the sensitivity on full, and it moves around as quick and smooth as any other weapon. same goes for MG.

not really cheating, just making use of the equipment at hand
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post #33 of 41
I just played this (Horrible) game. And I didn't notice anything new. Its still very unrealistic and crappy.
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post #34 of 41
Quote:
Originally Posted by ChrisB17 View Post
I just played this (Horrible) game. And I didn't notice anything new. Its still very unrealistic and crappy.
Which means you didn't play it enough to know how it was before the update...

There are even some graphical improvements, such as motion blur and "Very High" texture settings.

However, I think the teammate-collision thing should have been a server-side setting rather than setting it in stone.
    
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post #35 of 41
Quote:
Originally Posted by dglkn View Post
Which means you didn't play it enough to know how it was before the update...

There are even some graphical improvements, such as motion blur and "Very High" texture settings.

However, I think the teammate-collision thing should have been a server-side setting rather than setting it in stone.
Meh still the same IMO. I even asked some people on the server I was in and they said "Why would steam want to update this crappy game" So I dont know.
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post #36 of 41
Quote:
Originally Posted by OmegaNemesis28 View Post
Thats NOT good.
You can kiss Zombie mod and all the other awsome mods on CSS goodbye unless they take the time like Mani did for ManiAdmin to recode everything.

Im sure its not THAT big of a hassle, but most mods dont have their creators anymore. Everyone was shocked Mani came back for ManiAdmin for that last update.
lol? it took mani 3 days to "recode" his plugin to work with the orangebox the engine is pretty much the same its just all of the client commands bs. the zombie mod author is already thinking of converting it...it wont be that hard, the functionalty wont break just a few little things here and there...
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post #37 of 41
i always enjoyed playing dod back in the 1.6 days becuase it had WAY less cheaters than cs..

Plus it was nice to not forcefeed awp all day long
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post #38 of 41
If I like Counter Strike: Source, do you think I'd like Day of Defeat: Source? I have a couple friends that swear by it, yet don't play CS:S. I'm a CS:S fan, but DoD:S looks really awesome. I've never actually played it, are there still a lot of populated servers out there?
    
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post #39 of 41
Quote:
Originally Posted by Choggs396 View Post
If I like Counter Strike: Source, do you think I'd like Day of Defeat: Source? I have a couple friends that swear by it, yet don't play CS:S. I'm a CS:S fan, but DoD:S looks really awesome. I've never actually played it, are there still a lot of populated servers out there?
hell yes man.

theres a lot of Cs:S fans gonna come slap me for this, but honestly..

i been playing CS since version 1.3. not competitively, im not that sad haha jk. but yeah, cs:source is ok and all, but dod:source is awesome. imo, its much better. offers way more style, player class system as opposed to just buying what you can afford.

the teamwork aspect of dod:s has way more depth, playing as a lone wolf gets you killed real quick, you really have to work together with your teammates, take advantage of each class system.

like, if someone is the MG, then its best to maybe post a sniper nearby to lay distance cover fire, save the MG from being sniped. then the assault men can lay smoke down to advance forward, while support spam both their nades to force the enemy back behind corners. then of course, theres the Rocket trooper, who's job is pretty much just to destroy.

btw i LOVE this game, in case you cant tell.
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post #40 of 41
Quote:
Originally Posted by nathris View Post
Hmm... DoD:S was never a really good game, but it looks like they are trying to turn it into TF2. In my books thats always a good thing.

Not they just need to update CSS.

What are you mad...anyone who has liked mohaa most likely can see that dod is very much a realistic and more addictive game as not only is it evolving constantly into more and more realism but more over the real-time voice communication is great~!!!
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