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post #11 of 18
Trust me, programming is a lot more boring than you might think. I would suggest trying to come up with some idea's and actually developing a game and trying to find some coders or someone with a lot of game engine knowledge to implement the ideas. Learning how to map would be helpful also.
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post #12 of 18
I would also point out that making a "game" and making an "engine" are two completely different things. What part of game development interests you, is the first question to decide.

If programming is your thing, then you've already received lots of good advice (C and C++ are the languages used in most "real" game engines, so definitely start with that).

But if creating the levels is more your thing, then just go start doing some level design and/or mods with an existing game. It's definitely a shorter path to getting something finished and into other people's hands to play, plus it's a lot more creative than technical.
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post #13 of 18
WOOT. for C++ and Java. Ha, this is my first year of learning basic programming. I haven't really been able to create anything particularly useful when my current knowledge...though I did make a program to make "coded" files and decode them later. That's about the extent of my knowledge atm though.
post #14 of 18
Quote:
Originally Posted by VulcanDragon View Post
I would also point out that making a "game" and making an "engine" are two completely different things. What part of game development interests you, is the first question to decide.

If programming is your thing, then you've already received lots of good advice (C and C++ are the languages used in most "real" game engines, so definitely start with that).

But if creating the levels is more your thing, then just go start doing some level design and/or mods with an existing game. It's definitely a shorter path to getting something finished and into other people's hands to play, plus it's a lot more creative than technical.
Agreed. Programming isnt something to just pick up. I took three years of programming in highschool and made a couple simple 2d games, then made a terrible 3d online fps for my senior project....hardest thing iv ever done....

But if you do like the idea of doing the brute work of making a game, then I say start learning C++! Also, you can do a lot more with it then just games, it gets to be fun just making random codes, to do simple things. Gives you a sense of accomplishment


P.S. I hope you are mathamatically minded....i sure am not >.> gets frustrating.
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post #15 of 18
Quote:
Originally Posted by Cerberus View Post
I want to create my own game....

like how do you create your own engine...
and what program could i use to make my game?
..... like..... really?

Creating your own engine involves learning a coding language like C++. Welcome back to college.

Once you've mastered that....

Sound engineering requires a sound booth and some extremely creative imagination. Art direction requires Photoshop (at the bare minimum) and, most likely, a 3d rendering program, such as Blender, 3DMax, C4D, etc.

You'll need Nuke and previously mentioned programs for character design. Might want to read up on using those programs, as well. Every single program I just mentioned is incredibly complex and difficult to use.

I'd recommend quiting your job, going back to college to learn C++, working as a dancing hot-dog on the street for a while to earn the $9,000+ you'll need to afford all those programs, and then buying yourself a Mac. Because you're too stupid to own a PC.



wonder how long until I get my infraction
    
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post #16 of 18
Quote:
Originally Posted by SentryOptic View Post
..... like..... really?

Creating your own engine involves learning a coding language like C++. Welcome back to college.

Once you've mastered that....

Sound engineering requires a sound booth and some extremely creative imagination. Art direction requires Photoshop (at the bare minimum) and, most likely, a 3d rendering program, such as Blender, 3DMax, C4D, etc.

You'll need Nuke and previously mentioned programs for character design. Might want to read up on using those programs, as well. Every single program I just mentioned is incredibly complex and difficult to use.

I'd recommend quiting your job, going back to college to learn C++, working as a dancing hot-dog on the street for a while to earn the $9,000+ you'll need to afford all those programs, and then buying yourself a Mac. Because you're too stupid to own a PC.



wonder how long until I get my infraction
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post #17 of 18
Quote:
Originally Posted by SentryOptic View Post
..... like..... really?

Creating your own engine involves learning a coding language like C++. Welcome back to college.

Once you've mastered that....

Sound engineering requires a sound booth and some extremely creative imagination. Art direction requires Photoshop (at the bare minimum) and, most likely, a 3d rendering program, such as Blender, 3DMax, C4D, etc.

You'll need Nuke and previously mentioned programs for character design. Might want to read up on using those programs, as well. Every single program I just mentioned is incredibly complex and difficult to use.

I'd recommend quiting your job, going back to college to learn C++, working as a dancing hot-dog on the street for a while to earn the $9,000+ you'll need to afford all those programs, and then buying yourself a Mac. Because you're too stupid to own a PC.



wonder how long until I get my infraction
I agree with you, college is a must if you want to design a half decent game. Trying to learn C++ on your own can be very frustrating considering that the knowledge out there tends to be very disorganized and not verified for its accurateness/legibility. Programmers also have a lot of different coding styles which makes it even harder to learn. For a sense of direction and to be set on a good path for programming/knowledge I would have to suggest going to college for computer science. I too would like to design pc games/work with computers someday and I will be starting college for computer science in September.

As for now I would suggest trying to learn a map editor such as Valve hammer. It could help you someday if you have some knowledge with mapping and it can be very fun designing you're own maps. It's pretty straightforward and it doesn't take a college degree or years of experience to make some good maps.
Edited by QuickS - 5/25/08 at 12:53am
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post #18 of 18
Quote:
Originally Posted by QuickS View Post
I agree with you, college is a must if you want to design a half decent game. Trying to learn C++ on your own can be very frustrating considering that the knowledge out there tends to be very disorganized and not verified for its accurateness/legibility. Programmers also have a lot of different coding styles which makes it even harder to learn. For a sense of direction and to be set on a good path for programming/knowledge I would have to suggest going to college for computer science. I too would like to design pc games/work with computers someday and I will be starting college for computer science in September.

As for now I would suggest trying to learn a map editor such as Valve hammer. It could help you someday if you have some knowledge with mapping and it can be very fun designing you're own maps. It's pretty straightforward and it doesn't take a college degree or years of experience to make some good maps.
I would say it isn't a must, but it'd probably help.

I've learned all of my programming skills myself. I'd say if you start with a higher level language that does more for you like Python, then switch to C++, it's easier. Sure, it gives you some conflicting knowledge, but understanding the main ideas behind programming, OOP, etc... before you go into C++ gives you a huge head start. You can then learn the stuff that makes C++ different (pointers, etc...).
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