Overclock.net › Forums › Industry News › Hardware News › [HW-Infos] Nvidia PhysX
New Posts  All Forums:Forum Nav:

[HW-Infos] Nvidia PhysX - Page 2

post #11 of 43
Quote:
Originally Posted by stargate125645 View Post
Damn. DX10.1 or PhysX. Why can't Nvidia just make their cards DX10.1 compatible, as well? Would make the decision easier.
If I remember correctly, 10.1 has very little to offer than a shader correction, am I wrong?
WaterWorks
(13 items)
 
  
CPUMotherboardGraphicsRAM
Core 2 Quad Q6700 (3.79GHz) ASUS Maximus Formula X38 PNY XLR8 GTX280 1024MB 6GB Dual Channel PC6400 5-4-4-12 (800MHz) 
Hard DriveOptical DriveOSMonitor
1.18TB RAID 0 + 500GB RAID 0 + 400GB Spare Lite-On Blu-Ray Drive Windows 7 Ultimate x64 I-INC 28" HDMI 1920x1200 
KeyboardPowerCaseMouse
Logitch G15 Corsair 900w Cooler Master Cosmos 1000 (Modded) Logitch G5 
Mouse Pad
Ergonomic Wrist Support 
  hide details  
Reply
WaterWorks
(13 items)
 
  
CPUMotherboardGraphicsRAM
Core 2 Quad Q6700 (3.79GHz) ASUS Maximus Formula X38 PNY XLR8 GTX280 1024MB 6GB Dual Channel PC6400 5-4-4-12 (800MHz) 
Hard DriveOptical DriveOSMonitor
1.18TB RAID 0 + 500GB RAID 0 + 400GB Spare Lite-On Blu-Ray Drive Windows 7 Ultimate x64 I-INC 28" HDMI 1920x1200 
KeyboardPowerCaseMouse
Logitch G15 Corsair 900w Cooler Master Cosmos 1000 (Modded) Logitch G5 
Mouse Pad
Ergonomic Wrist Support 
  hide details  
Reply
post #12 of 43
Quote:
Originally Posted by AMD+nVidia View Post
If I remember correctly, 10.1 has very little to offer than a shader correction, am I wrong?
If that were true, there wouldn't have been a big deal made about Assassin's Creed dropping the DX10.1 support that gave ATI cards a huge advantage in performance (though developers claim the performance advantage was a mistake, I have my doubts), or that 3DMark Vantage did not come with DX10.1 support.

Quote:
Originally Posted by Wikipedia
Direct3D 10.1 was announced by Microsoft shortly after the release of Direct3D 10. It's a minor update to the Direct3D 10 interface, adding features that had to be left out of the initial specification[citation needed]. Direct3D 10.1 sets a few more image quality standards for graphics vendors, and gives developers more control over image quality.[15] Its feature will be supported exclusively by new hardware.

The Direct3D 10.1 API is now included with the Windows Vista SP1,which is available since mid-March. The specification was finalized with the release of November 2007 DirectX SDK. [1] Direct3D 10.1 will be backwards compatible with Direct3D 10.0 hardware, but the new features will not be available until 10.1 compliant hardware is released. The only available Direct3D 10.1 hardware as of November 2007 is the Radeon HD 3000 series from ATI and the upcoming Chrome 430 GPU from S3 Graphics. NVIDIA will not be releasing any hardware to support Direct3D 10.1, the first GeForce 9 cards to be released will use GPUs from GeForce 8 series cards which support up to Direct3D 10.0. NVIDIA plans to go straight to Direct3D 11; but the first GPU specific to GeForce 9 series, was released before Direct3D 11 ( Geforce 9600 GT ).[16]

Direct3D 10.1 features bigger control over antialiasing (both multisampling and supersampling with per sample shading and application control over sample position), more flexibilities to some of the existing features (cubemap arrays, independent blending modes). Direct3D 10.1 hardware must support the following features:

Mandatory 32-bit floating point filtering
Mandatory support for 4x anti-aliasing
Shader model 4.1
Shader model 4.1 has some added features as well. If DX11 comes out soon enough then DX10.1 won't matter (or if Nvidia continues to buy off developers).
BladeRunner v3.0
(11 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7-5930K @ 4.6GHz Core, 4.4GHz Cache ASUS X99 Sabertooth Sapphire R9 380 Dual-X OC G.Skill TridentZ 32GB DDR4 @ 13-15-13-33-1T 320... 
Hard DriveCoolingOSKeyboard
Samsung 850 Pro 512GB Noctua NH-D15S Windows 10 Home 64-bit Logitech G910 Orion Spark 
PowerCaseMouse
EVGA SuperNova 1000W T2 NZXT Phantom 820 Black Logitech G5 
  hide details  
Reply
BladeRunner v3.0
(11 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7-5930K @ 4.6GHz Core, 4.4GHz Cache ASUS X99 Sabertooth Sapphire R9 380 Dual-X OC G.Skill TridentZ 32GB DDR4 @ 13-15-13-33-1T 320... 
Hard DriveCoolingOSKeyboard
Samsung 850 Pro 512GB Noctua NH-D15S Windows 10 Home 64-bit Logitech G910 Orion Spark 
PowerCaseMouse
EVGA SuperNova 1000W T2 NZXT Phantom 820 Black Logitech G5 
  hide details  
Reply
post #13 of 43
Quote:
Originally Posted by DaCrusader View Post
*drools*

Please, Want, Now

So will the new nVidia cards support it or will the older (8, early 9) cards support it aswell?
All 8-series cards onwards support PhysX. They all have stream processors and 9-series are just rebranded 8-series.

Quote:
Originally Posted by ZealotKi11er View Post
There are very little games that use it now but i dont think games will do anytoime soon. Just look at how quad cpus and dual gpus are getting treated.
Wrong. Parallel programming is a much much muuuuuuuuuuuuuuuch more complex task that very few developers fully grasp. It requires new idea and code concepts. Add physics into games is VASTLY simpler. It is just another tool that can be implemented.
Once again...
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 920 [4.28GHz, HT] Asus P6T + Broadcom NetXtreme II VisionTek HD5850 [900/1200] + Galaxy GT240 2x4GB G.Skill Ripjaw X [1632 MHz] 
Hard DriveOSMonitorKeyboard
Intel X25-M 160GB + 3xRAID0 500GB 7200.12 Window 7 Pro 64 Acer H243H + Samsung 226BW XARMOR-U9BL  
PowerCaseMouseMouse Pad
Antec Truepower New 750W Li Lian PC-V2100 [10x120mm fans] Logitech G9 X-Trac Pro 
  hide details  
Reply
Once again...
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 920 [4.28GHz, HT] Asus P6T + Broadcom NetXtreme II VisionTek HD5850 [900/1200] + Galaxy GT240 2x4GB G.Skill Ripjaw X [1632 MHz] 
Hard DriveOSMonitorKeyboard
Intel X25-M 160GB + 3xRAID0 500GB 7200.12 Window 7 Pro 64 Acer H243H + Samsung 226BW XARMOR-U9BL  
PowerCaseMouseMouse Pad
Antec Truepower New 750W Li Lian PC-V2100 [10x120mm fans] Logitech G9 X-Trac Pro 
  hide details  
Reply
post #14 of 43
So it should be easier for developers to implement the gpu physx than the actual physx card itself?
post #15 of 43
Quote:
Originally Posted by TnB= Gir View Post
So it should be easier for developers to implement the gpu physx than the actual physx card itself?
well there is the bonus that you don't need an extra pci slot for a physics card, and every gamer has a graphics card nowadays anyway; so the hardware will be more widely available
post #16 of 43
Quote:
Originally Posted by bionh View Post
well there is the bonus that you don't need an extra pci slot for a physics card, and every gamer has a graphics card nowadays anyway; so the hardware will be more widely available
I realize that. I'm asking if the actual code itself will be easier to implement into games than the physx card coding language.
post #17 of 43
Sounds good, hope to see some new eye-candy in future releases.. or maybe some advanced physics effects in game play.

-any word on the ATi counterpart to compete with Nvidia's design?
post #18 of 43
Quote:
Originally Posted by TnB= Gir View Post
So it should be easier for developers to implement the gpu physx than the actual physx card itself?
In theory, it should be the same... Developers write the code and system manages the hardware. In reality, I would think it probably is slightly harder. We have no idea ATM how the GPUs will handle physics and graphics simultaneously. Or do we need a dedicated card for each?
Once again...
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 920 [4.28GHz, HT] Asus P6T + Broadcom NetXtreme II VisionTek HD5850 [900/1200] + Galaxy GT240 2x4GB G.Skill Ripjaw X [1632 MHz] 
Hard DriveOSMonitorKeyboard
Intel X25-M 160GB + 3xRAID0 500GB 7200.12 Window 7 Pro 64 Acer H243H + Samsung 226BW XARMOR-U9BL  
PowerCaseMouseMouse Pad
Antec Truepower New 750W Li Lian PC-V2100 [10x120mm fans] Logitech G9 X-Trac Pro 
  hide details  
Reply
Once again...
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 920 [4.28GHz, HT] Asus P6T + Broadcom NetXtreme II VisionTek HD5850 [900/1200] + Galaxy GT240 2x4GB G.Skill Ripjaw X [1632 MHz] 
Hard DriveOSMonitorKeyboard
Intel X25-M 160GB + 3xRAID0 500GB 7200.12 Window 7 Pro 64 Acer H243H + Samsung 226BW XARMOR-U9BL  
PowerCaseMouseMouse Pad
Antec Truepower New 750W Li Lian PC-V2100 [10x120mm fans] Logitech G9 X-Trac Pro 
  hide details  
Reply
post #19 of 43
I'm sorry. I'm not quite sure I follow. Is this going to still be the discrete physx card, like before, only rebranded, or is this going to be emulated by the GPU or is there going to be an integration of the physx processor on the GPU board?
The Me Too
(14 items)
 
  
CPUMotherboardGraphicsGraphics
i5 2500K Asus P8Z68-VPRO Gigabyte GTX 670 OC Gibabyte GTX 670 OC 
RAMHard DriveOptical DriveCooling
8GB Corsair Vengeance DDR3 Samsung 830 SSD  LG Corsair H50 
OSMonitorKeyboardPower
Vista Samsung SyncMaster p2770 ZBoard Merc (love this thing) Corsair 750W 
CaseMouse
Antec Monolith (old as eff) Logitech G5 
  hide details  
Reply
The Me Too
(14 items)
 
  
CPUMotherboardGraphicsGraphics
i5 2500K Asus P8Z68-VPRO Gigabyte GTX 670 OC Gibabyte GTX 670 OC 
RAMHard DriveOptical DriveCooling
8GB Corsair Vengeance DDR3 Samsung 830 SSD  LG Corsair H50 
OSMonitorKeyboardPower
Vista Samsung SyncMaster p2770 ZBoard Merc (love this thing) Corsair 750W 
CaseMouse
Antec Monolith (old as eff) Logitech G5 
  hide details  
Reply
post #20 of 43
Quote:
Originally Posted by CL3P20 View Post
Sounds good, hope to see some new eye-candy in future releases.. or maybe some advanced physics effects in game play.

-any word on the ATi counterpart to compete with Nvidia's design?
That's a big question. The original intention of GPU physics 2-3 years ago could only improve eye-candy. Ageia implementation of PhysX improves eye-candy and interaction. We are not sure how it will be implemented now.

There is no ATI counterpart to physics. However, PhysX remains an open API and ATI can translate to work on their cards. NVIDIA use CUDA to implement PhysX on their cards. The only counterpart is by Intel and their aquired Havok. They want to do CPU physics.

Quote:
Originally Posted by Mjolnir View Post
I'm sorry. I'm not quite sure I follow. Is this going to still be the discrete physx card, like before, only rebranded, or is this going to be emulated by the GPU or is there going to be an integration of the physx processor on the GPU board?
The PhysX card is gone. PhysX will be emulated by the GPU. It will be done by the GPU.... will it take a dedicated graphics card? We don't know yet.
Once again...
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 920 [4.28GHz, HT] Asus P6T + Broadcom NetXtreme II VisionTek HD5850 [900/1200] + Galaxy GT240 2x4GB G.Skill Ripjaw X [1632 MHz] 
Hard DriveOSMonitorKeyboard
Intel X25-M 160GB + 3xRAID0 500GB 7200.12 Window 7 Pro 64 Acer H243H + Samsung 226BW XARMOR-U9BL  
PowerCaseMouseMouse Pad
Antec Truepower New 750W Li Lian PC-V2100 [10x120mm fans] Logitech G9 X-Trac Pro 
  hide details  
Reply
Once again...
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 920 [4.28GHz, HT] Asus P6T + Broadcom NetXtreme II VisionTek HD5850 [900/1200] + Galaxy GT240 2x4GB G.Skill Ripjaw X [1632 MHz] 
Hard DriveOSMonitorKeyboard
Intel X25-M 160GB + 3xRAID0 500GB 7200.12 Window 7 Pro 64 Acer H243H + Samsung 226BW XARMOR-U9BL  
PowerCaseMouseMouse Pad
Antec Truepower New 750W Li Lian PC-V2100 [10x120mm fans] Logitech G9 X-Trac Pro 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Hardware News
Overclock.net › Forums › Industry News › Hardware News › [HW-Infos] Nvidia PhysX