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post #41 of 43
Quote:
Originally Posted by RobRedbeard View Post
That's because many of us have already heard about that:

http://www.custompc.co.uk/news/60220...-amd--ati.html

BTW - PhysX is an API with an entire software SDK.

Rob
Yes, and with two companies already having well-known engines it wouldn't make sense for Microsoft to use them.

And I have read that article before and am well aware of what it says, but that doesn't change what this article implies.
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post #42 of 43
IIRC 10.1 addresses one of the last minute sacrifices to Direct X 10, which Microsoft made so nvidia would have a direct X 10 GPU in the first place. The current architecture from nvidia does not allow direct addressing, so we likely won't see 10.1 from nvidia for some time.

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post #43 of 43
Quote:
Originally Posted by stargate125645 View Post
Yes, and with two companies already having well-known engines it wouldn't make sense for Microsoft to use them.
If MS puts physics into DX 11, I would anticipate it would be a programming API and allows different drivers to plug-in just like the filters work in the rest of the DirectX API. I would be highly surprised if it were any different. In that case, both Havok and Ageia API's would be made to function as such filters through a driver interface. Of course, I am speculating, but I think the idea that MS would create something from the ground up seems far-fetched.

Rob
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