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Pro PC Scene vs Pro Console Scene - Page 2

post #11 of 23
With competitive being the main thing here, I would say PC. Although almost everyone on XBL thinks their the best. Most of the are trash. It's all fun tho!
post #12 of 23
Quote:
Originally Posted by Namrac View Post
Evidently you didn't play much Halo 2 when the OGRE brothers were dominating the scene.
you are correct. I suck at halo so i never cared. o ya, also its PC or PS for me. no XboX here
    
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post #13 of 23
PC gaming leagues are WAY more intense. Think about it, ventrilo, hardcore gamers, games that require much more skill, more teamwork, more overall variables, and you can find scrims 24/7 on irc. Not to mention that with a console you are limited by your analog sticks while with a pc you are limited by your aim.
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post #14 of 23
Put it this way. We all know that, for the most part, Fatal1ty is the #1 solo PC Gamer.

Name a single Pro Console gamer...
    
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post #15 of 23
Quote:
Originally Posted by pow3rtr1p View Post
Put it this way. We all know that, for the most part, Fatal1ty is the #1 solo PC Gamer.

Name a single Pro Console gamer...
Ogre 1 and Ogre 2.


>.>
post #16 of 23
OK, touche. I have heard of them, too. I watched that MLG show on USA for a couple weekends, but I just figured they don't have custom controllers, or skinned 360s with their names on it. Fatal1ty has reached a whole new level of gamer celebrity with his endorsed products. He has, to some degree, reached a Michael Jordan-esque status among gamers, though a lot more people hate him, and for no apparent reason. He just does what a lot of us wish we could do, and that's get paid to play video games. And he does it very VERY well.

As far as intensity goes, though, there are like 3 or 4 Halo 3 teams that are about equal. No one really comes close to Fatal1ty in singles play, and I don't know any PC teams off of the top of my head. But the level of equal competition in Console gaming, I think, is higher.
Edited by pow3rtr1p - 6/2/08 at 1:40pm
    
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post #17 of 23
I think that the PC gaming scene is seen as more "hardcore" because a lot of people are under the impression that a gaming pc costs a lot and so you have to be "hardcore" to spend that much in order to get in to that. Also, the general impression among my friends is that consoles are more like the entry/casual level market of gaming, and PC is above that. I also think it's more competitive than console gaming, because there's no additional cost (besides internet access) to play online, so I think you would have a greater percentage of PC gamers that are playing online against other people that console gamers (I'm not basing this on any research/facts, just guessing). LAN parties also show the competitiveness/intensity of pc gaming. I have heard of console lan parties, but that just sounds lame.
Edited by darkcloud89 - 6/2/08 at 1:45pm
post #18 of 23
Considering the fact that most console newbs just started competing online with Halo 2, the PC is much bigger. Starcraft had a huge pro gaming following back in what, 1997 (maybe 1995). I was never a big CS fan, but I know they had a HUGE following in the late 90's as well. The console has a long way to go when it comes to professional gaming. Do I personally think they will get there?! Yes, the US is not Korea so games like Halo/GoW/Madden etc. will gather more of a following than say, Warcraft/Starcraft/CS etc.

What they won't gather is more skill. The strats that are amazing 1 or even 2 years after a game is released pale in comparison to the legitimate strats that exist 6 years after a game is released. Consoles just don't have the lifespan to allow for the really dedicated players to achieve a "GODLY" skill level because in less that a year, Microsoft or Sony will release the next $70 game and the whole community will flock to it. It's hard to continue to evolve when the online community evaporates.

Creativity is limited on a console because you have a controller in your hand (8 buttons vs. 40+). As a PC gamer and avid Warcraft 3 fan, I will never fully respect the console gamer (pro or not).
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post #19 of 23
Thread Starter 
pc ftw. If only the CPL was still around.
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post #20 of 23
OP is missing the pro arcade scene. And don't say "arcades are dead" because there are still competitive arcades out there, many of which are known worldwide (like Funspot and Family Fun Arcade). Fatal1ty can sell out as much as he wants, but he will never be as recognized as someone like Billy Mitchell (named Gamer of the Century). Three documentaries have been made about competitive arcade game and show in different film festivals - The King of Kong, Chasing Ghosts, and Bang the Machine. And about PC gaming being more organized, it's true but no tournament is more organized than one held by Twin Galaxies and it's been that way for decades.

Personally, I am a part of the arcade/console pro gaming scene for fighting games. The only reason for the console part is that arcade machines are expensive purchase (or rent), transport and maintain. And since there are many ports of arcade fighting games that are near-arcade perfect they're used as a cheaper solution so I guess that makes me a pro console player. So here's my take on the difference between the competitive aspects of console games versus PC games, pertaining to what I play.

I'm not going to say that fighting games take more skills than FPS and RTS games, because they're are completely different types of games. It's like comparing tennis to American football or comparing chess to go (igo). Either one is going to take skill to master, it's just the type of skill needed is different. The amount of time it takes to really understand and play arcade or console games at a decent, competitive level is moderate compared to PC games like FPS and RTS titles which are very high up there. The main difference is the amount of space and options you have. Let's take fighting games for example. You have one character in a very small, confined space with only a few moves and combos you can perform. Once you actually learn the game on a competitive level, it really limits what moves are valid for what situation. So after you get the execution down, what really determines the better player is the ability to think ahead and play mind games. Now for an FPS game, you have this huge field to play in with a lot of different strategies to go by. Each player controls a very small area at a time with tons of different options to choose from so at any given moment you never really control the entire game. Reflexes and natural skill play a more important role than the thought process as even if you think you've got your route secured, a person with better reflexes and accuracy can still take you out. I could go more deeply into it, but I've written enough.

This is just my opinion has a pro arcade/console gamer with acquaintances that compete in FPS tournaments (one of which has beaten Fatal1ty before sometime late 90's/early 2000's but has since gone to work as a free-lance programmer for PC games).
    
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