Originally Posted by VulcanDragon
I think it's sad that the developers are entering into these hardware marketing arrangements in the first place. I understand why they do it...games are expensive to create, and the extra cash from nVidia helps get the game made. But can anyone really claim to be surprised when the developer succumbs to pressure to ensure that the game looks better, or at least no worse, than on the competing card? This is the scummy side of capitalism, I'm afraid.
Precisely why don't see this as that big of a deal. I will not try to defend nVidia's hush money, or benchmarks propped by their pay-offs, but this case is a little bit different.
Allow me to shift the focus of this thread.
*Invoke M$ rant!*
Its really all Microsoft's mess up that causes these problems. I don't really believe either company can be blamed in matters like this. nVidia rejected DX10.1 when Microsoft brought it to the table because of silicon costs, yes. And it is true that ATI pulled it off, obviously. Does that make nVidia some big money-grubbing corporation? No, because trying to re-implement a new directx would mean back to the drawing board with the G80's and G92's. Where would that put nVidia? I think we all can venture an educated guess...
Although, I have to admit, I'm surprised at the rumors that the GT200 will still be just DX10. I thought for sure that by the time the new architectures started to hit (and DX10.1 actually got some use) nVidia would have leveled their own playing field.
But at the same time, nVidia put their foot down protecting the fruits of billions of dollars and over a year of production time. A wise move, by any man's call. Lets say ten, that AMD hopped on that board as well, and rejected DX10.1. What would happen then? I think anyone with a slight knack for clairvoyance and a little knowledge of the market would say that with one market standard for future generations of games, regardless of whether or not its an inferior one, would result in much lower costs for game developers, consumers, and ultimately more progression of the technology in general.
Again, I blame this on Microsoft's inability to get the job done with DX10 alone, not nVidia's stubbornness to not completely whipe away what was the GeForce 8 series.