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[Kaos]Frontlines Fuels of War Patch 1.1.0

post #1 of 11
Thread Starter 
Finally here. This is an excellent game that is slowly but surely coming together. The next patch is slated to have some new maps as well.
Link for mirrors
Changelog:
Code:
Release Notes

New Features

    * PunkBuster anti-cheat has been added
    * Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

New Server Browser

    * Phase 1 of the NEW Server Browser
          o New streamlined design with easy to use layout
          o Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
                + Server Name filter will search entire through entire server names for matching criteria
                + Player filter will default to the minimum number entered.  This field also accepts ranges such as 10-40
                + Ping filter will take the number entered as the max ping allowed.  This field also accepts ranges as well
          o Server Information Box
                + Added server IP display
                + Added server name display
                + Added text clan/server company/message of the day support
          o Added ability to cancel server search and the server browser will continue to display already pulled servers
                + Can apply filters to pulled servers
          o Server browser no longer refreshes when coming back from the server info screens
          o Enter IP address can now use IP’s with ports and can use alpha characters

Gameplay

    * Players can no longer stick landmines onto their legs
    * Invert controls for land vehicles has been fixed
    * Turrets will no longer continue firing when squad menu is raised
    * All passengers in a vehicle will see hit notifications
    * Sentry guns take slightly less damage to destroy
    * Sentry guns will cause slightly less damage
    * Sentry guns will no longer respawn after being destroyed (single-player game)
    * Grenade launcher damage vs infantry has been slightly reduced
    * Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
    * Character Movement Changes
          o Forced pause which prevented the player from moving when recovering from a jump has been removed
          o Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
          o Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing
          o Sprinting while crouched or prone has been removed
          o Jumping from and to prone should now be impossible
          o A minimum timer has been set in between changing positions.  (This will prevent crouch/prone spamming)
          o Character ground speed has been slightly increased, this includes strafe speed
          o Free fall speed has increased for a more realistic feeling
    * Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly

User Interface

    * Action key (E) can now be changed to any key. This key is also used for “Exit Vehicle” functionality and is listed under Infantry controls.
    * Scoreboard bugs related to double entries and zero point entries fixed
    * Scoreboard now displays server name, server IP and personal ping
    * Player can now paste text longer then the max characters set for a text box

Crashes

    * Fix for reported ATI X800/X850 user crashes on start up
    * Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
    * Added NULL check to stop players from inputting illegal characters and crashing the game
    * Systems with the Ageia PhysX card will no longer result in game crashes
    * Server crash caused by PhysX issue has been addressed

Localization

    * Polish language fixes to load screens and gameplay text

Miscellaneous

    * Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection

Known Issues (to be addressed in a hotfix coming shortly)

    * Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
    * Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
    * Effective melee distance to be reduced
    * When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window

Edited by binormalkilla - 6/5/08 at 7:46pm
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post #2 of 11
I've been dying to play this game for a while now.
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post #3 of 11
Thread Starter 
Quote:
Originally Posted by ElMikeTheMike View Post
I've been dying to play this game for a while now.
Well it's a really fun game, but it's had it's issues....I just patched so I'm going to play the new build. They're adding some maps on the next patch....here's some info. They may just be adding one map on the next patch...
http://status.kaosstudios.com/?cat=8
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post #4 of 11
Thread Starter 
LOL the fact that only one person responded shows the sad state of this game....they released it too damn early. I don't even play it anymore......
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post #5 of 11
Quote:
Originally Posted by ElMikeTheMike View Post
I've been dying to play this game for a while now.
I didn't have too much fun with it.
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post #6 of 11
Quote:
Originally Posted by binormalkilla View Post
LOL the fact that only one person responded shows the sad state of this game....they released it too damn early. I don't even play it anymore......
Lol, I used to play it!

But alas no one else did.. and it was so buggy that I stopped playing.

Getting shot from miles away by a sub machine gun (in a mission where you have to sneak in an snipe people), a guy who cannot hit anything, and other odd glitches kind of spoiled it for me.

Oh and not to mention the whole having to configure the foliage so I didn't some how get 1/20 FPS.
    
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post #7 of 11
*Players can no longer stick landmines onto their legs

oh damn, I never played the retail release of this game but that sounded like it could have been fun lmao!

I was very interested in this game during development but I played the first FP beta and it sucked hard. I was very surprised how bad it was given that these were the dev's who created the desert combat mod for 1942.

I'd say the hour is getting late for them to salvage this game through patches. I had read that some of the early patches screwed up more than they fixed.
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post #8 of 11
I was interested in this game, but I have made a decision not to make any game purchases without demo first. And they don't offer a demo.
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post #9 of 11
I played the 360 demo when it came out, it was fun but I really did not like the Engine that the game was using, I wish they would of used a better engine and some what better physics, and I got bored of the demo after about 1-2 hrs playing off and on
post #10 of 11
Thread Starter 
Quote:
Originally Posted by pauldovi View Post
I was interested in this game, but I have made a decision not to make any game purchases without demo first. And they don't offer a demo.
I think they're still working on that. It's a really fun game, but it's had some issues.......when they get it ironed out it will be a blast. They plan to add new features with each patch, not just cleaning up bugs.
I feel that this game has huge potential.....I really like the helo and aircraft physics. It reminds me of DC mod for BF1942 (Kaos got their name on the map with this mod.)
Quote:
Originally Posted by mtbiker033 View Post
*Players can no longer stick landmines onto their legs

oh damn, I never played the retail release of this game but that sounded like it could have been fun lmao!

I was very interested in this game during development but I played the first FP beta and it sucked hard. I was very surprised how bad it was given that these were the dev's who created the desert combat mod for 1942.

I'd say the hour is getting late for them to salvage this game through patches. I had read that some of the early patches screwed up more than they fixed.
Not true. Really the only thing that the first few patches addressed was the autoplay functionality in VIsta (first patch) and a few small issues.......hopefully they will get the dedicated server files sorted out, as there are position coordinate calculation issues (IMO) with the Solar Farm map.
THis map is VERY large, with helos, aircraft, multiple types of armor. Things tend to have a jittering latency issue with more than 10 people on the server.
EDIT:
I haven't tested the latency issue with Solar Farm since the patch, so I'm about to jump on now and see....
Edited by binormalkilla - 6/13/08 at 10:27pm
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