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[Bit-tech] What The Hell Is Wrong With Japanese Games? - Page 2

post #11 of 35
japan is all about fantasy, art and fiction. They make good RPG games because they have the imagination and the cultural background to really pull it off. The fact that western society is very different means some jap games sometimes dont translate or sell very well over here. But western games are known to be more true-to-life. About warfare, racing, crime, fighting etc. its usually very easy to divide the two continents in any media format. Apart from the game developers like kojima and polyphony who are highly influenced by western society.
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post #12 of 35
Japanese.... im-ag-in-a-shun? What is this concept? All I see are endless rehashes of the same tired ideas over and over.
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post #13 of 35
There is absolutely nothing wrong. It is purely a style.

So, is there something wrong with people who likes knives over guns? No. Is there something wrong with people who likes small guns over bigger guns that can instantly kill an enemy in one hit? No.

Sure a gun can defeat a knife user from a distance, but it is just a style of gaming. Yes, a bigger gun can own, but that doesn't mean there's anything wrong with smaller gun users.
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post #14 of 35
Quote:
Originally Posted by Hellisforheroes View Post
Apart from the game developers like kojima and polyphony who are highly influenced by western society.
lol, I have to agree with poliphony, but kojima is PURE japanese developer, only masked with non-japanese characers... but anyway... mechas anyone? =P
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post #15 of 35
So much defensiveness from the JRPG crowd!

Of course there is nothing "wrong" with the over-the-top JRPG style. However, it must be recognized that those over-the-top elements quite often stray into the realm of being cartoonish. That scene he described from Crisis Core is a perfect example...it's absolutely retarded on the surface, unless you embrace the cartoonish aspects of it. Who else can stand still and take a phone call with bullets flying around him? Bugs Bunny comes to mind.

Which is why I'm surprised that the cultural difference most directly relevant to all this was ignored in his article: anime. While not a frivolous cartoon like Bugs Bunny, anime is still a cartoon medium; and thus the normal laws of physics and reality simply do not apply in anime. And of course, anime is HUGE in Japan. It makes perfect sense that their RPGs would be sourced from that genre.

But in the west, cartoon = Bugs Bunny, the Simpsons, etc. Our RPGs do not spring from that medium. They spring from D&D, which was begotten of Lord of the Rings. Or maybe Star Wars, for the sci-fi RPGs. Or many other sources, I'm sure...but definitely not any western cartoons. Therefore, some alignment to the laws of reality are expected to apply. When a guy three feet away is shooting at you, you can't stop and take a phone call, or you will die.

"Realistic" is a stupid word to use when talking about video games, but that's all this boils down to. Even though Baldur's Gate is as realistic as a flying monkey, it's still more realistic than a teenager wielding a sword twice as big as he is. Or maybe mature is a better word...I am so sick of the brooding teen angst (before he saves the known juniverse, of course) in most JRPGs. Give me a story with more politics and intrigue any day. Which is perhaps why FF12 is my favorite FF of all...it finally outgrew the teen angst crap and provided a mature story. And of course, the FF7-loving JRPG purists commonly disagree with me on that.

Anyway, fun topic. There is no right or wrong here, it's all personal taste. Mine is clearly for western RPGs, but I still love my FF fix.
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post #16 of 35
What people is forgetting is that FF are not just the only jRPG's out there.
Valkirie Profile anyone? Xenogers? Secret/Legend of mana? Zelda? and much much more...

The article seems just to be focusing in FF vs GTA. Oh yes, it mentions other games, but that's just not enoughtto comare two cultural trends like the ones the article seems to be trying to talk about.
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post #17 of 35
Quote:
Originally Posted by VulcanDragon View Post
Which is perhaps why FF12 is my favorite FF of all...it finally outgrew the teen angst crap and provided a mature story.
Wait... what? FFXII has a mature story? well... did it even had any story in there? It sure had the stage and the characters, but the lack of plot I found in the game really dissapointed me.
And if you compare the general story that's going in there you'll find that's much childish than the story told in FFVI or FFVII even, and the only memorable charactere there is Balthier, the rest of them... I don't even remember their naes... well, it's just a matter of taste in the end...
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post #18 of 35
Different styles. They both draw from different sources for their inspiration. For Western RPGs it's usually Western medieval fantasy and Western scifi; for JRPGs it's usually anime and Eastern high fantasy. One is better than the other only throught the preferences of the player.
JRPGs often do have mature story elements, but they are usually lost to most Westerners due to the simple fact that they are largely unfamiliar with the culture. The same applies to Western RPGs when experienced by an Eastern fellow with little knowledge of the culture... and Western RPGs can be incredibly cheesy and childish as well.
They both have vastly different approaches to the RPG element as well. JRPGs usually revolve their story around the central protagonist which already has a pre-assembled background, forcing the player to roleplay as that character. Western RPGs usually allow the player to make up his own protagonist and roleplays his/her character in accordance to the elements of the game.
Different strokes for different people.
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post #19 of 35
Quote:
Originally Posted by Dannythm View Post
Wait... what? FFXII has a mature story? well... did it even had any story in there?
Either you're kidding, or you're just more into the overt, not-so-subtle "angst-ridden teen saves the world...again" story that most JRPGs seem to have. The overarching story in FF12, involving the politics of nations about to go to war, was extremely mature...and potentially too mature for the standard-fare JRPG crows to appreciate. But even within that, the smaller personal stories were excellent...the inner struggle of the judges who knew they weren't doing right, the redemption of the "fallen" warrior, the bunny-chick's exile from her homeland...all good stuff, strong character lines that make a "good" story into a "great" story. About the most useless character in the game was Vaan IMHO; it seems to me that he was there solely to provide the requisite teenage protagonist in a FF game. At least he didn't fall in love with his friend by the end...god, enough of that already.

Quote:
And if you compare the general story that's going in there you'll find that's much childish than the story told in FFVI or FFVII even,
FF6 is widely considered the best FF of them all because of its story, so I'm not surprised to would say that. I just personally reverse them, putting 12 ahead of 6...but that could be because I've not played FF6 since it was first out on the SNES (as FF3), so my memory of it is far more clouded than FF12.
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post #20 of 35
I don't like this thread. :x
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