Originally Posted by MomijiTMO
I find it hard to believe that they have fixed this hardware issue. I think ATI might have minimised it but micro stuttering would be pretty hard to completely fix.
not really, but it would require an external memory controller.
really what they're doing isn't ahrd to predict. the ring bus architecture is in itself inefficient and a stupid idea if implemented in the way it was on R600, RV670, and RV700. But it allows for you to add a central memory controller which can coordinate the actions of two GPUs. R600 was a future looking design and the future is R700 where you will have multiple dice and each will just be another stop on the ring bus.
the issue with micro stuttering is that the die to die communication was in essence over the system bus and was coordinated via software execution, NOT hardware execution.
as it is I predict nVidia basically being screwed come the next generation of cards simply because GT200 GX2 will be more expensive to make than R700 and probably would offer similar performance.
Originally Posted by markatto
Hmm... I've never heard of micro stuttering. I notice some strangeness on crysis even when the framerate is decent in some areas, but I'm pretty sure that's the games fault. I'm not usually the kind of person who notices little picky things, but then again I can tell the difference between 35 and 50 FPS.
not it's the cards fault. the cards aren't able to rendering the frames in proper synchonization. happens in all games. I've heard tales of people disabling crossfire and SLI because the games stuttered more even though the frame rate is higher.
it's getting better with each driver release though