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Crysis Optimization -The Crysis Config Thread

post #1 of 78
Thread Starter 
Well I've seen alot of people posting on these forums lately about how Crysis isn't optimized. For the past Few days i have been working on a config to try to "optimize" the game further. After much trial and error i finally came up with something that has the performance of high but looks much better

I found it mainly has to do with the sys_spec_Shading & r_MotionBlur settings more than anything else.

By manipulating mainly the shading settings i was able to gain significant performance increases. Because of this boost in performance i was then able to add more eye candy .

I took some screen shots of both the Custom Config and normal High settings. I didnt want to post them in the 1680x1050 because it would show up too big on most monitors so i had to scale them down. The difference is more noticable on the higher res shots but this these will have to do.



Normal High Settings



The Custom Config



Normal High Settings


The Custom Config



Normal High Settings



The Custom Config


Normal High Settings[/SIZE]


The Custom Config



Normal High Settings



The Custom Config



-----------------------------------------------------------------------------


And here's the Benchmarks for comparison betwwen the Custom Config and the normal High settings. I aslo threw a Very High Bench in also




Heres the normal High setting: 54.165

Heres with the Custom Config : 52.15

And heres the Very High run : 32.31



-----------------------------------------------------------------





To make the config go into the C:\\Program files\\Electronic Arts\\Crytek \\Crysis folder and make a new notepad document and name it autoexec.cfg. Make sure the file extension is .cfg and not .txt.


Then, copy and paste this into it:




Code:
;===================================================================================
;ADD ";" IN FRONT OF ITEM TO DISABLE IT, REMOVE ";" TO ENABLE IT
;===================================================================================
;===================================================================================
;General
;===================================================================================

sys_spec_Full = 3
sys_spec_ObjectDetail = 3
sys_spec_Shading = 0
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_Physics = 4
sys_spec_PostProcessing = 3
sys_spec_Particles = 3
sys_spec_Sound = 4
sys_spec_Water = 3
sys_spec_GameEffects = 2

;=============
;Miscellaneous
;===================================================================================

con_restricted=0 ;Activates advanced console
e_screenshot_file_format=jpg;screenshot save type
e_screenshot_height=1050 ;set resolution
e_screenshot_width=1680




e_screenshot_quality=100;quality of screenshot
cl_hud = 1 ;Remove hud-0, hud on-1



;=======
;Objects
;===================================================================================

;e_view_dist_ratio_vegetation=45;Default was 31, greatly increases vegetation and rocks view distance
r_usepom = 0;Raisies ground textures
e_vegetation_sprites_distance_ratio = 1.25;faKe trees in distance, higher is better, default-1

;==============
;Postprocessing
;===================================================================================

q_ShaderPostProcess=2 ;Necessary to activate EdgeAA & Shafts
r_UseEdgeAA=2;Default was 1, reduces aliasing and improves vegetation density render, 2
r_ColorGrading=0;grain effect and lower saturation-1, off-0


;=========
;Lightings
;===================================================================================

r_HDRRendering=1;Default was 2, enables HDR lightning without high performance drop
r_HDRBrightOffset=4;Default was 6, greatly decreases HDR luminosity, 15
r_HDRBrightThreshold=3;Default was 3, greatly decreases HDR glitches in tree canopy and buildings, 20
r_CoronaSizeScale=0.5;Default was 1, reduce corona size of light sources 0.5
r_sunshafts=1 ;Activates sunshafts
r_CloudsUpdateAlways=0;Cloud update rate, default is 1, 0 gives more performance
r_BeamsMaxSlices = 300;Volumetric slices allowed ,16-300
`


;=========
;Shading  ;set 0-3
;===================================================================================

q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=1
q_ShaderVegetation=2
q_ShaderIce=1
q_ShaderTerrain=3
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=2
q_ShaderHDR=0
q_ShaderSky=0
q_Renderer=3;Necessary to activate sunrays and sunshafts
e_terrain_ao = 1;required for ambient occlusion effects


 



;=======
;Shadows
;===================================================================================

e_shadows_max_texture_size=768;Default was 1024, slightly improves performance without visible difference
r_ShadowBlur=0;Default was 3, slightly improves performance in shadowed areas without visible difference
r_ShadowJittering=1.5;Default was 2.5, slightly reduces shadow bluriness
r_SSAO=1;Activates ambient occlusion for deeper shadows
r_SSAO_quality=2;Default was 1, improves ambient occlusion quality 2
r_SSAO_radius=1.3;Default was 1, slightly improves ambient occlusion render
r_SSAO_amount=1;Default was 1, slightly reduces ambient occlusion, 0.6
r_SSAO_darkening=0.4;Default was 0.075, greatly increases darkness of ambient occlusion
r_SSAO_downscale_ztarget=0;Default was 1, reduces halo around player's weapon



;========
;Textures
;===================================================================================

;r_TexturesStreaming=2;Default was 1,distant textures quality, 0-2
e_detail_materials_view_dist_xy=4096;mountains look crisper and more detailed, default is 2048


;=====
;Water
;===================================================================================

e_water_ocean_fft=1 ;Activates higher water quality
r_WaterGodRays = 1;Activates Water Rays



;=======================
;Optimizations
;====================================================================================

r_MotionBlur=0;Deactivates motion blur, greatly improves performance in fight


r_DepthOfField=0 ;Deactivates depth of field, greatly improves performance in fight


cl_hitblur=0;Deactivates hit blur, slightly improves performance in fight


;========================
;Slowmotion by Addi
;=====================================================================================

;con_restricted=0
;bind q time_scale .3
;bind e time_scale 1

Just add or remove the ";" to enable or disable. The values can also be changed. There is even a slow-mo mod made by Addi in there too. That can be enabled by removing the ";" and then hitting "Q" in game to initiate it and "E" to stop it.

If anyone feels like manipulating it more this thread here is a good place to start: http://www.incrysis.com/forums/viewtopic.php?id=11614

it has a chart of most of the commands.

I was thinking it would be nice if some people would make some configs and post a bench of it vs. high(or medium for slower machines).



Feedback is appreciated



Here some other configs:



My DX9 Custom Config:

Code:
;===================================================================================
;ADD ";" IN FRONT OF ITEM TO DISABLE IT, REMOVE ";" TO ENABLE IT
;===================================================================================
;===================================================================================
;General
;===================================================================================

sys_spec_Full = 3
sys_spec_ObjectDetail = 3
sys_spec_Shading = 0
sys_spec_VolumetricEffects = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Particles = 3
sys_spec_Sound = 3
sys_spec_Water = 3
sys_spec_GameEffects = 2

;=============
;Miscellaneous
;===================================================================================

con_restricted=0 ;Activates advanced console
e_screenshot_file_format=jpg;screenshot save type
e_screenshot_height=1050 ;set resolution
e_screenshot_width=1680
e_screenshot_quality=100;quality of screenshot
cl_hud = 1 ;Remove hud-0, hud on-1



;=======
;Objects
;===================================================================================

;e_view_dist_ratio_vegetation=45;Default was 31, greatly increases vegetation and rocks view distance
r_usepom = 0;Raisies ground textures
e_vegetation_sprites_distance_ratio = 1.25;faKe trees in distance, higher is better, default-1

;==============
;Postprocessing
;===================================================================================

q_ShaderPostProcess=2 ;Necessary to activate EdgeAA & Shafts
r_UseEdgeAA=2;Default was 1, reduces aliasing and improves vegetation density render, 2
r_ColorGrading=0;grain effect and lower saturation-1, off-0


;=========
;Lightings
;===================================================================================

r_HDRRendering=1;Default was 2, enables HDR lightning without high performance drop
r_HDRBrightOffset=4;Default was 6, greatly decreases HDR luminosity, 15
r_HDRBrightThreshold=3;Default was 3, greatly decreases HDR glitches in tree canopy and buildings, 20
r_CoronaSizeScale=0.5;Default was 1, reduce corona size of light sources 0.5
r_sunshafts=1 ;Activates sunshafts
r_CloudsUpdateAlways=0;Cloud update rate, default is 1, 0 gives more performance
r_BeamsMaxSlices = 300;Volumetric slices allowed ,16-300
`


;=========
;Shading  ;set 0-3
;===================================================================================

q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=1
q_ShaderVegetation=2
q_ShaderIce=1
q_ShaderTerrain=3
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=2
q_ShaderHDR=0
q_ShaderSky=0
q_Renderer=3;Necessary to activate sunrays and sunshafts
e_terrain_ao = 1;required for ambient occlusion effects


 



;=======
;Shadows
;===================================================================================

e_shadows_max_texture_size=768;Default was 1024, slightly improves performance without visible difference
r_ShadowBlur=0;Default was 3, slightly improves performance in shadowed areas without visible difference
r_ShadowJittering=1.5;Default was 2.5, slightly reduces shadow bluriness
r_SSAO=1;Activates ambient occlusion for deeper shadows
r_SSAO_quality=2;Default was 1, improves ambient occlusion quality 2
r_SSAO_radius=1.3;Default was 1, slightly improves ambient occlusion render
r_SSAO_amount=1;Default was 1, slightly reduces ambient occlusion, 0.6
r_SSAO_darkening=0.4;Default was 0.075, greatly increases darkness of ambient occlusion
r_SSAO_downscale_ztarget=0;Default was 1, reduces halo around player's weapon



;========
;Textures
;===================================================================================

;r_TexturesStreaming=2;Default was 1,distant textures quality, 0-2
e_detail_materials_view_dist_xy=4096;mountains look crisper and more detailed, default is 2048


;=====
;Water
;===================================================================================

e_water_ocean_fft=1 ;Activates higher water quality
r_WaterGodRays = 1;Activates Water Rays



;=======================
;Optimizations
;====================================================================================

r_MotionBlur=0;Deactivates motion blur, greatly improves performance in fight


r_DepthOfField=0 ;Deactivates depth of field, greatly improves performance in fight


cl_hitblur=0;Deactivates hit blur, slightly improves performance in fight


;========================
;Slowmotion by Addi
;=====================================================================================

;con_restricted=0
;bind q time_scale .3
;bind e time_scale 1


Hterag's Very High config:


Quote:
Originally Posted by Hterag View Post
These are the settings I'm using:

Code:
;Config

con_restricted=0

;Game effects

i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1

;Object detail

e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

;Particles

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

;Physics

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

;Post processing

r_DepthOfField=1
r_MotionBlur=0
r_sunshafts=1
r_UseEdgeAA=2
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
r_HDRRendering=2
r_HDRBrightOffset=15
r_HDRBrightThreshold=20

;Quality

q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
r_LightsSinglePass=0

;Shaders

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1

;Shadows

r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=5
e_shadows=1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

;Sound

s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

;Texture

sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming=0

;Volumetric effects

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=0

;Water

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
For results like this:




If the full-size ones don't work, try reloading.

It's only just playable on my sig rig but I've tweaked it to look as nice as possible and still get 30FPS+ during seriously intense fight scenes it drops to 26 and in normal jungle scenes I get around 32-34, open terrain (at the beaches etc.) is a bit kinder at around 40-45. I'll post some comparison shots later to show how much difference the most noticable effects have on performance and looks.

Edited by kkbob33 - 6/10/08 at 5:37pm
   
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post #2 of 78
Each one of those screenshots looks great, and you get 54fps at those settings, thats perfect.
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post #3 of 78
how u make a autoexec.cfg word file on crysis foldeR?
post #4 of 78
Trying these settings out now!

**Update**

Just ran it and I gotta say I'm not impressed. I got around 22 FPS in DX10 on average. Maybe the fact that you can run it like you do is because your 9600GT SLI set up. I hear 2 9600GTs ROCK!

I'll stick with Crysis in DX9. It runs so much faster and looks the same.
Edited by Spitphire - 6/7/08 at 11:57pm
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post #5 of 78
Thread Starter 
Quote:
Originally Posted by $till LegendaryU2K View Post
Each one of those screenshots looks great, and you get 54fps at those settings, thats perfect.
I get 52 FPS. 54 is normal high

Quote:
Originally Posted by bluffmasta View Post
how u make a autoexec.cfg word file on crysis foldeR?
To make the config go into the C:\\Program files\\Electronic Arts\\Crytek \\Crysis folder and make a new notepad document and name it autoexec.cfg. Make sure the file extension is .cfg and not .txt.




Quote:
Originally Posted by Spitphire View Post
Trying these settings out now!

**Update**

Just ran it and I gotta say I'm not impressed. I got around 22 FPS in DX10 on average. Maybe the fact that you can run it like you do is because your 9600GT SLI set up. I hear 2 9600GTs ROCK!

I'll stick with Crysis in DX9. It runs so much faster and looks the same.
Thanks for the feedback

When i run in DX10 i actually get 2 more FPS than DX9

Anyway, it should look the same in DX9.

heres the config for DX9:

Code:
;===================================================================================
;ADD ";" IN FRONT OF ITEM TO DISABLE IT, REMOVE ";" TO ENABLE IT
;===================================================================================
;===================================================================================
;General
;===================================================================================

sys_spec_Full = 3
sys_spec_ObjectDetail = 3
sys_spec_Shading = 0
sys_spec_VolumetricEffects = 3
sys_spec_Shadows = 3
sys_spec_Texture = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Particles = 3
sys_spec_Sound = 3
sys_spec_Water = 3
sys_spec_GameEffects = 2

;=============
;Miscellaneous
;===================================================================================

con_restricted=0 ;Activates advanced console
e_screenshot_file_format=jpg;screenshot save type
e_screenshot_height=1050 ;set resolution
e_screenshot_width=1680
e_screenshot_quality=100;quality of screenshot
cl_hud = 1 ;Remove hud-0, hud on-1



;=======
;Objects
;===================================================================================

;e_view_dist_ratio_vegetation=45;Default was 31, greatly increases vegetation and rocks view distance
r_usepom = 0;Raisies ground textures
e_vegetation_sprites_distance_ratio = 1.25;faKe trees in distance, higher is better, default-1

;==============
;Postprocessing
;===================================================================================

q_ShaderPostProcess=2 ;Necessary to activate EdgeAA & Shafts
r_UseEdgeAA=2;Default was 1, reduces aliasing and improves vegetation density render, 2
r_ColorGrading=0;grain effect and lower saturation-1, off-0


;=========
;Lightings
;===================================================================================

r_HDRRendering=1;Default was 2, enables HDR lightning without high performance drop
r_HDRBrightOffset=4;Default was 6, greatly decreases HDR luminosity, 15
r_HDRBrightThreshold=3;Default was 3, greatly decreases HDR glitches in tree canopy and buildings, 20
r_CoronaSizeScale=0.5;Default was 1, reduce corona size of light sources 0.5
r_sunshafts=1 ;Activates sunshafts
r_CloudsUpdateAlways=0;Cloud update rate, default is 1, 0 gives more performance
r_BeamsMaxSlices = 300;Volumetric slices allowed ,16-300
`


;=========
;Shading  ;set 0-3
;===================================================================================

q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=1
q_ShaderVegetation=2
q_ShaderIce=1
q_ShaderTerrain=3
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=2
q_ShaderHDR=0
q_ShaderSky=0
q_Renderer=3;Necessary to activate sunrays and sunshafts
e_terrain_ao = 1;required for ambient occlusion effects


 



;=======
;Shadows
;===================================================================================

e_shadows_max_texture_size=768;Default was 1024, slightly improves performance without visible difference
r_ShadowBlur=0;Default was 3, slightly improves performance in shadowed areas without visible difference
r_ShadowJittering=1.5;Default was 2.5, slightly reduces shadow bluriness
r_SSAO=1;Activates ambient occlusion for deeper shadows
r_SSAO_quality=2;Default was 1, improves ambient occlusion quality 2
r_SSAO_radius=1.3;Default was 1, slightly improves ambient occlusion render
r_SSAO_amount=1;Default was 1, slightly reduces ambient occlusion, 0.6
r_SSAO_darkening=0.4;Default was 0.075, greatly increases darkness of ambient occlusion
r_SSAO_downscale_ztarget=0;Default was 1, reduces halo around player's weapon



;========
;Textures
;===================================================================================

;r_TexturesStreaming=2;Default was 1,distant textures quality, 0-2
e_detail_materials_view_dist_xy=4096;mountains look crisper and more detailed, default is 2048


;=====
;Water
;===================================================================================

e_water_ocean_fft=1 ;Activates higher water quality
r_WaterGodRays = 1;Activates Water Rays



;=======================
;Optimizations
;====================================================================================

r_MotionBlur=0;Deactivates motion blur, greatly improves performance in fight


r_DepthOfField=0 ;Deactivates depth of field, greatly improves performance in fight


cl_hitblur=0;Deactivates hit blur, slightly improves performance in fight


;========================
;Slowmotion by Addi
;=====================================================================================

;con_restricted=0
;bind q time_scale .3
;bind e time_scale 1

Edited by kkbob33 - 6/8/08 at 1:31pm
   
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post #6 of 78
Quote:
Originally Posted by kkbob33 View Post

Thanks for the feedback

When i run in DX10 i actually get 2 more FPS than DX9

Anyway, it should look the same in DX9.

heres the config for DX9:
You get higher FPS in DX10? Nice! I'm jealous!

I'll have to try the DX9 config and let you know.
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Lucy
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post #7 of 78
Thread Starter 
Quote:
Originally Posted by Spitphire View Post
You get higher FPS in DX10? Nice! I'm jealous!

I'll have to try the DX9 config and let you know.
The only reason i can think that i do is becuase of the newer drivers. what drivers are you running?
   
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post #8 of 78
These are the settings I'm using:

Code:
;Config

con_restricted=0

;Game effects

i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1

;Object detail

e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

;Particles

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

;Physics

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

;Post processing

r_DepthOfField=1
r_MotionBlur=0
r_sunshafts=1
r_UseEdgeAA=2
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
r_HDRRendering=2
r_HDRBrightOffset=15
r_HDRBrightThreshold=20

;Quality

q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
r_LightsSinglePass=0

;Shaders

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1

;Shadows

r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=5
e_shadows=1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

;Sound

s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

;Texture

sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming=0

;Volumetric effects

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=0

;Water

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
For results like this:




If the full-size ones don't work, try reloading.

It's only just playable on my sig rig but I've tweaked it to look as nice as possible and still get 30FPS+ during seriously intense fight scenes it drops to 26 and in normal jungle scenes I get around 32-34, open terrain (at the beaches etc.) is a bit kinder at around 40-45. I'll post some comparison shots later to show how much difference the most noticable effects have on performance and looks.
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post #9 of 78
Quote:
Originally Posted by kkbob33 View Post
The only reason i can think that i do is becuase of the newer drivers. what drivers are you running?
175.16
Lucy
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Lucy
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post #10 of 78
Quote:
Originally Posted by Hterag View Post
These are the settings I'm using:

Code:
;Config

con_restricted=0

;Game effects

i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1

;Object detail

e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

;Particles

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

;Physics

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

;Post processing

r_DepthOfField=1
r_MotionBlur=0
r_sunshafts=1
r_UseEdgeAA=2
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
r_HDRRendering=2
r_HDRBrightOffset=15
r_HDRBrightThreshold=20

;Quality

q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
r_LightsSinglePass=0

;Shaders

sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1

;Shadows

r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=5
e_shadows=1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

;Sound

s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

;Texture

sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming=0

;Volumetric effects

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=0

;Water

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
For results like this:




If the full-size ones don't work, try reloading.

It's only just playable on my sig rig but I've tweaked it to look as nice as possible and still get 30FPS+ during seriously intense fight scenes it drops to 26 and in normal jungle scenes I get around 32-34, open terrain (at the beaches etc.) is a bit kinder at around 40-45. I'll post some comparison shots later to show how much difference the most noticable effects have on performance and looks.

Is that DX9 or 10?
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Lucy
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