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post #11 of 78
Is object motion blur disabled in this config? If it is, then there's no point in running DX10. And FYI, water quality is best when forcing Very High on DX9. Very High on DX10 doesn't give as much water details at a distance. You might wanna experiment with that and hopefully do further optimizations.

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post #12 of 78
Quote:
Originally Posted by Spitphire View Post
Is that DX9 or 10?
That's running under Windows XP. There's absolutely no difference between the Direct X 9 and Direct X 10 mode other than the performance hit you get when running Direct X 10 mode. :S It looks absolutely identical in every way that I can see, there's really no difference and if you force Vista to run in Direct X 9 mode, you'll get a few FPS more performance.

Granted, not true for every game, but definately for Crysis, seems Direct X 10 support was more of an afterthought for Crytek...
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post #13 of 78
Quote:
Originally Posted by NuclearCrap View Post
Is object motion blur disabled in this config? If it is, then there's no point in running DX10. And FYI, water quality is best when forcing Very High on DX9. Very High on DX10 doesn't give as much water details at a distance. You might wanna experiment with that and hopefully do further optimizations.

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It's disabled in my config because I think motion blur is such a rediculous feature it's not worth enabling just to lose some performance. If something is moving fast, it "blurs" because less light hits your retina and there's less time for your eyes to focus on it before it's moved out of your... "focus area"? The area in the center of your vision that you can see clearly. Every time you move your eyes you have to refocus, the longer you have to focus, the clearer the end image is (obviously).

It may look pretty to some, but it's unrealistic and I don't like it (and yes, I know that Crysis is hardly realistic in other respects, but it's meant to LOOK realistic, ignoring the story/gameplay...).
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post #14 of 78
Quote:
Originally Posted by Hterag View Post
That's running under Windows XP. There's absolutely no difference between the Direct X 9 and Direct X 10 mode other than the performance hit you get when running Direct X 10 mode. :S It looks absolutely identical in every way that I can see, there's really no difference and if you force Vista to run in Direct X 9 mode, you'll get a few FPS more performance.

Granted, not true for every game, but definately for Crysis, seems Direct X 10 support was more of an afterthought for Crytek...

um...wrong wrong wrong

Have you thrown a smoke grenade and then ran through it? I bet the smoke doesnt move about because DX9 cant run volumetric smoke

You dont get a few more fps. If you set it to run as dx9 in vista or set it to high it is still running dx10 only reading the dx9 instruction set. There should not be any difference.

Then CryEngine2 is built for rendering etc and is based upon DX10. They never got to implement DX10 properly for the original Crysis. Apparently they're working on it for Warhead and so are other companies who are using the CryEngine.

DX10 features wont be able to be used on the RTS/RPG game (cant remember its name)
    
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post #15 of 78
Actually, I'm not even going to argue, that's not what this thread is for.

Now then! The first feature I'd like to demonstrate for anyone who hasn't yet seen it is edge anti-aliasing! Much cheaper than normal anti-aliasing and it makes most things look better, in my opinion.

Here's some comparison shots (click for full-size versions *highly recommended*).

No Edge AA



Edge AA set to 2



The command for this is: r_useEdgeAA

The default is 2 on Very High mode, not sure about the other modes but it's definately worth enabling, you can set it to 1 but as you can see in those shots, there's only 0.8 frames per second lost for setting it straight to 2. I suppose it's down to preference whether you set it to 1 or 2, but it's definately worth enabling if you're struggling with normal AA. Note: You can't enable normal AA at the same time.
Edited by Hterag - 6/8/08 at 11:02am
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post #16 of 78
Thread Starter 
Quote:
Originally Posted by NuclearCrap View Post
Is object motion blur disabled in this config? If it is, then there's no point in running DX10. And FYI, water quality is best when forcing Very High on DX9. Very High on DX10 doesn't give as much water details at a distance. You might wanna experiment with that and hopefully do further optimizations.

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motionblur was such a performance drainer. i ended up dropping it from the config becuase disabling it opens up the door for more lighting and visual tweaks.

As for DX10, i am on Vista 64 and i found i actually lose about 2 frames by forcing DX9 so figured i would just run DX10. Lighting effects seem a tad better in DX10.I didnt realise the water quality was better in DX9 though....i'll have to check that out.

Quote:
Originally Posted by Hterag View Post
Actually, I'm not even going to argue, that's not what this thread is for.

Now then! The first feature I'd like to demonstrate for anyone who hasn't yet seen it is edge anti-aliasing! Much cheaper than normal anti-aliasing and it makes most things look better, in my opinion.

Here's some comparison shots (click for full-size versions *highly recommended*).

No Edge AA



Edge AA set to 2



The command for this is: r_useEdgeAA

The default is 2 on Very High mode, not sure about the other modes but it's definately worth enabling, you can set it to 1 but as you can see in those shots, there's only 0.8 frames per second lost for setting it straight to 2. I suppose it's down to preference whether you set it to 1 or 2, but it's definately worth enabling if you're struggling with normal AA. Note: You can't enable normal AA at the same time.

thanks for showing comparison shots.

i noticed edgeaa alsomakes medium distance textures look better as well.

when i tried your config i did notice that it definately looks better(good job) than the one i made but it cut my frames down by about a third.
Edited by kkbob33 - 6/8/08 at 11:38am
   
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post #17 of 78
Quote:
Originally Posted by kkbob33 View Post
motionblur was such a performance drainer. i ended up dropping it from the config becuase disabling it opens up the door for more lighting and visual tweaks.
Yeah, I don't actually like the look of it, myself, so disabling it was the only option for me.

Quote:
Originally Posted by kkbob33 View Post
thanks for showing comparison shots.
No problem, I'll get some more up if anyone's curious about a certain setting and any others I found particularly good myself.

Quote:
Originally Posted by kkbob33 View Post
i noticed edgeaa alsomakes medium distance textures look better as well.

when i tried your config i did notice that it definately looks better(good job) than the one i made but it cut my frames down by about a third.
Yeah, it really maxes out my machine, I just wanted to get Crysis looking as good as I could without it being completely unplayable, I'm a graphics whore at heart.
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post #18 of 78
Thread Starter 
I made some comparison screenshots of My Config and Hterag's Config to help people to decide wiych config they want to use depending on their tastes and FPS requirements



Hterag's---good performance



Mine---better performance



Hterags is alot cleaner looking and has higher settings such as vegetation distance and other LOD settings.

Mine is a scaled back VeryHigh setting with Lighting/Shading Tweaks.

Edited by kkbob33 - 6/8/08 at 12:10pm
   
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post #19 of 78
r_useedgeAA is great, I agree. It does wonders for the look of the vegetation.
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post #20 of 78
Quote:
Originally Posted by kkbob33 View Post
I made some comparison screenshots of My Config and Hterag's Config to help people to decide wiych config they want to use depending on their tastes and FPS requirements

Hterag's---good performance

Mine---better performance


Hterags is alot cleaner looking and has higher settings such as vegetation distance and other LOD settings.

Mine is a scaled back VeryHigh setting with Lighting/Shading Tweaks.
After seeing the two together, I think yours looks better in a lot of ways. The colours are more vibrant looking (disabled colour grading?) and the trees look much more smoothed, because of depth of field, I'm guessing. I think the shadows look softer in my one but the sky definately seems odd in that particular scene.

In both cases, they could look so much better if anisotropic filtering worked in Crysis, the floor looks so nasty in the distance, I can see what people mean when they say that the textures differ in quality between different objects. :S I'll have to look at your SSAO settings because it looks nicer in yours, I turned it down when I saw the weird effect around the weapon where things were being lit up by some sort of aura. :S
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