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A Request for Help with a School Project

post #1 of 5
Thread Starter 
Hello,

I am a (going into) second year engineering student. I am taking ENGR 240 (technical writing) this summer and I need help with a project. I am part of a group of three researching the plausibility and desired features of a light-weight GPU stress testing program. My job within the group is to contact the target audience of the program, to determine what people would want from it. I am looking for any feedback- what you want, what you don't, things you think might be a to much work/code to be worth it.


Some samples of the kind of things we'd like to know about-

-Would you like it to display something cool when running (a good example would be 3dMark's battle scene), or would you prefer it to be lighter weight? Displaying a scene will increase the size of the program significantly, so we'd like to know if that is considered important.

-should it include monitoring (temperature, framerate)? Again, adding features increases the size, which we are trying to minimize.

-Would you like it to have built in overclocking tools?

------------------------------------------------------------------------------------------------


Thanks for your time. If you want, we can post the final result, although it is going to be a 20 page report.
post #2 of 5
Built in overclocking tools and temp sensors would be a great idea, and would save me from having to use 2+ programs to overclock a graphics card. And something along the lines of a stress test with a graphical show (ATI tool's cube, so nothing large) would be pretty cool too.
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post #3 of 5
Well, for me, some sort of visual output is crucial because it lets you see glitches and artifacting. Seeing as the whole point of the GPU is visual output (for most of us anyway) that's the best stability test, IMO.

It doesn't need to be fancy, if you look at ATITool it has a furry cube and the furmark has a spinning, furry donut.
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post #4 of 5
Thread Starter 
*I'm posting the same response to all of the forums that this was posted to, so I will be bringing up points not discussed in this particular thread. Also, sorry if I don't mention your idea. There are so many being offered that I cant address all of them*

I'd like to start by saying thanks to everyone. I really wasn't expected this much help.


Most are requesting a simple looking interface, with clear access to all available functions. Graphs of available information should be an option, with the ability to save for later comparison. Temperature readings, with an option to cancel the test if a maximum is exceeded, should be displayed. Most would rather use RivaTuner then a built in overclocking tool. Some want a benchmark, but I think that is too far off the original project and would probably involve too much extra code to be worth it. A couple have mentioned the option of different workloads, with options of what to test, which seems very useful to me.

Few want anything complex displayed, but MTX from xbitlabs.com brought up an interesting point that in displaying something, the testing is possibly limited due to "performance issues or simply due to filling up some of the graphics memory with non-test data". Displaying a framerate depends on this, so that is still up in the air.

There is some interest in cross-platform compatibility. This would require the use of OpenGL. It was mentioned that DirectX10 would be the simplest to implement. Is OpenGL complicated enough to make it a poor choice?

Thanks again. It looks like I'm going to have to look for some more work in the project, since my part is turning out to be a lot easier then I thought.
post #5 of 5
Maybe some graphs or charts comparing you factory speeds and oc speed results with others results , card vs card same make (ex pny 8800GT vs evga 8800GT) etc. That would probably bloat your programs overall size is the downside. Just my 2c
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