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[Ars] Nvidia: Games Born on Consoles, Perfected on PC - Page 3

post #21 of 29
I wouldn't mind if they did it properly like they did with Gears of War. The concerning thing here is that they view the PC as DVD is to the Cinema. The blockbusters come out on consoles and later we can have them on PC. This is not fair considering the investment many make into PC gaming (over $500 at least).

Another thing to consider is the reason behind piracy. I personally believe the developers and publishers inflate prices far too much. Crysis was not worth $89 to me and hence I waited until I could get a second hand copy for $30. I know of people that priated it however simply because it was too expensive. An example of aggressive and clever pricing is Valve's Steam module. $19 for Team Fortress 2 is fine because it is a small price to pay for a genuine product.
post #22 of 29
Quote:
Originally Posted by stargate125645 View Post
Paying more for patches? That's bull! If this happens I will personally kick every pirate in the nuts.
i read an article recently about Stardock(sins of a solar empire publisher). what they plan to do is to sell the games at a lower price and once the key is activated through their software( for another small fee), only then will you receive the patches and updates associated with that game. Sins was also cheaper than your standard new PC exclusive release. only 40 bucks. I can tell you from experience, the patches released so far for Sins of a solar empire totally improved and rebalanced the gameplay.

If this is the future of PC gaming i say so be it. If it stops mass pirating then thats even better.
Edited by kkbob33 - 6/10/08 at 8:39pm
   
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post #23 of 29
we can finally settle Xbox360 vs PS3 graphics wise with crytec releasing some stuff on console.

A battle might be won (most likely ps3), but the war will not end.
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post #24 of 29
Quote:
Originally Posted by nitd_kim View Post
we can finally settle Xbox360 vs PS3 graphics wise with crytec releasing some stuff on console.

A battle might be won (most likely ps3), but the war will not end.
Every single game seems to look virtually the SAME. Why does everyone say the PS3 has better graphics? The chips used in both are direct competitors.
    
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post #25 of 29
Only reason he is complaining is because the 360 has a Ati card, They make money off the PS3 it uses nVidia

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post #26 of 29
woops, wrong thread*
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post #27 of 29
Games born on console aren't known for being "mentally stimulating" or innovating or original and that is what PC gamers are after. Everything new we see on consoles today was new on PCs years ago so no wonder PC gamers aren't excited about ports.

Until they get it out of their heads that in order to sell things to PC gamers all they need to do is take console games and up the graphics they aren't going to sell much.

If they want to sell PC games, then they should make PC games.

Piracy is a direct response to this. Why should people bother paying $50-100 for ports of games mimicking games they played years ago? No, people buy the PC games that are really worth it - too bad those are few these days.

Also, I see a mention of what Crytek said so I need to make an observation. Everything Crytek says should be taken with a grain of salt: First they said sales were exceeding expectations (1 million) then they said they had poor sales, and then they said they sold 3 million copies.
post #28 of 29
Quote:
Originally Posted by XenoRad View Post
Games born on console aren't known for being "mentally stimulating" or innovating or original and that is what PC gamers are after.
Generalization and/or stereotyping. PC gamers love to think of themselves are "more enlightened" than console gamers, or whatever. But that's a joke. There is nothing fundamentally different between a PC shooter and a console shooter, except the controls...and that doesn't make for "mental stimulation". And I certainly never heard anyone accuse Peggle of being mentally stimulating; i.e., PC games can be just as mindlessly time-wasteing as the most casual console games.

As for innovating or original...how about the entire existence of the rhythym game genre, from Pappa the Rappa up to Guitar Hero and Rock Band? Or the entire platforming genre, popularized by Super Mario Bros. and moved into 3D by Mario 64? What about upcoming, and clearly innovative, titles like Little Big Planet? And what about the fact that the PC still sucks the consoles' collective rear end when it comes to doing decent sports games?

Honestly, the only market that I think the PC truly has cornered is strategy game market, both turn-based and RTS. And I truly think the big hurdle there is only the control scheme...it's got to be too hard to control an RTS with a joypad, I would think. If they can crack that nut, there's nothing stopping strategy from expanding onto, and innovating, in the console space.

I wish more PC gamers would recognize that modern consoles are just specialized computers. They may not be x86/x64 PCs, but they're still computers.

Quote:
Everything new we see on consoles today was new on PCs years ago so no wonder PC gamers aren't excited about ports.
So you were playing Guitar Hero and Little Big Planet 10 years ago?

You weren't even playing today's PC games ten years ago. I woulod bet real money that 3/4 of the people on those forum would turn their nose up at a ten year old game, regardless of how good it is, because the graphics and/or interface "suck". So don't try this argument, it's crap.

Quote:
Until they get it out of their heads that in order to sell things to PC gamers all they need to do is take console games and up the graphics they aren't going to sell much.
If they weren't making money from it, they wouldn't do it. And I see comments all the time like "When is GTA4 (or insert other game here) coming to the PC?!?" Clearly, there is enough market to be viable.

Quote:
Piracy is a direct response to this. Why should people bother paying $50-100 for ports of games mimicking games they played years ago? No, people buy the PC games that are really worth it - too bad those are few these days.
Bah. The average price of a new PC game is $50, compared to $60 for console games; and price drops on PC games happen much faster than on console games, in weeks to months vs. months or years. Gears of War was close to being an X360 launch title and it just now got a price drop...a PC game that old would have been selling for $20 new for over a year already.

And don't try to argue that people pirate PC games because the market is flooded with crappy console ports. That may be the biggest falsehood I've ever heard on this topic. People pirate because it's easy, i.e. because they can. Period. Which is why protection measures like on the consoles are successful: make it just hard enough to pirate for Average Joe to think it's not worth the trouble, and piracy drops significantly. Not to zero, obviously; but far enough.
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post #29 of 29
This seems kind of backwards since even though a game is developed for a console, the work to create it is done on a PC. It makes more sense to me to develop a game to it's maximum potential on the PC then port it to the other systems. I think porting to PC or cross-platform games is just an easy way to make a buck.
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