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Real Life vs Video Game weapons.

post #1 of 14
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So today I payed a visit to my firing range to renew my qualifications on my small arms (M4 and M16A2) I've fired both before but haven't since CoD 4 was released. After I fired I decided to compare them to some of the popular games out there. I did very well scoring 36/50 on the M16A2 and didn't fire an actual qualification round on the M4 but out of 25 shots at a 300 meter target in the prone position, I missed two. Most of my shots missed between 225-275 meter range. Now on to the comparison.


CS:Source (M4A1) CoD 4 (M4)
So it's a different model of the M4 but essentialy the same weapon. All I can say is wow......these games are WRONG! Theres no way this weapon is that accurate after 3-4 rounds in either instance.. There is no such thing as spray and pray with this weapon. Although it is extremely accurate at 300m if you take 3 seconds to aim and fire, full automatic is a waste of ammunition. You might hit the first 2 shots and MAYBE get lucky on another one but it's extremely unlikely. CoD4 is the most realistic version of the weapon I've seen thus far.

CoD4 (M16A2)
This one actually holds true, firing a 3 round accurate burst that can be accurate at extreme ranges (up to 800m) but hip firing, you better have the compensator of the weapon (end of the barrel) in someones throat for a head shot.

One thing that does kinda erk me is the loudness of these weapons. If you truly did fire any of these weapons without a silencer and without ear protection, you'd be deaf within 2 minutes. Plus everyone in the area would hear your little excersion.

The other thing that erks me about cs:S is the weapon model.
1) the forward assist is on the wrong side of the weapon
2) you chamber a round by pulling the charging handle, not the forward assist.
3) the weapon is horribly mis proportioned.

Just a little info for those that were wondering.
Edited by Black Magix - 6/10/08 at 3:04pm
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post #2 of 14
I don't think CoD4 was ever intended to be an accurate simulation of anything.
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post #3 of 14
In games, there has to be fun gameplay.
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post #4 of 14
in case you havent noticed already, all the weapons in CSS are reversed. notice you use a right hand model, but using a left handed bolt action rifle, held in the right hand. the ejection port should be away from you, not in front of you.
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post #5 of 14
Thread Starter 
Quote:
Originally Posted by mnishimura00 View Post
in case you havent noticed already, all the weapons in CSS are reversed. notice you use a right hand model, but using a left handed bolt action rifle, held in the right hand. the ejection port should be away from you, not in front of you.
There's no such thing as a left handed M4 to my knowledge. By all means show me a picture of a mass produced m4 model that's otherwise. The ejection port, forward assist, and magazine release are ALWAYS on the right side of the weapon. The bolt lock/release and selector switch are on the left. From what I can see, valve did no research on how an M4 ACTUALLY looks before modeling it.
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post #6 of 14
Thats why its call ed a game, lol.
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post #7 of 14
cool in depth reporting on real life in videogames.
Black Magix next assignment: Determine the accuracy of drunk driving in GTA4. Results recorded in Fatalities per mile (Fpm) and glasses of Absinthe per minute (AKA centi-Morrisons)
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post #8 of 14
Moving a mouse about and left clicking is never going to be anything like lugging 8lbs to 9lbs of rifle about, that isn't even takeing kickback into account. Hitting a key on a keyboard is also completely different to throwing yourself down into the prone position as well. Meh, at least you respawn when you die.
Edited by t4ct1c47 - 6/11/08 at 5:49pm
post #9 of 14
Last time I checked CSS and COD4 both were not sims haha.
post #10 of 14
I've personally fired the Steyr AUG (Bullpup in CS)

It's my favourite gun, and It's pretty pretty much the same in the game and in real life...Very very accurate
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