Originally Posted by dharmaBum
I've never understood the attraction of CS. It's stock is one game type, that heavily favors defenders and doesn't force any kind of round switch. GG or DM mods are lackluster at best. Hit detection is atrocious, and I fail to comprehend how crouching hip-firing is more accurate that standing hip-firing; hip-firing being the only mode available for some reason.
The mechanics are just all whacky, despite the much-overrated source engine driving it. Instead of running over cabinets or barrels I bounce off them like they're made entirely of rubber-bands.
CoD4 is a near-perfect implementation of a online-shooter. Objective maps force round switches; TDM and FFA are built-in; maps for the most part are incredibly balanced (although some more than others depending on the number of players - Shipment or Wet Work are painful w/ more then 20 players); Certain guns need tweaking but the large variety usually ensures only that min-max k:d obsessed tweak-freaks are the only one's abusing it. The perks gives the lesser-experienced players a means of evening the playing field while providing variety for everyone.
It's not perfect; like I said some guns/perks can be abused, some maps just arn't suited for certain gametypes, but these are minor and are also present and far more pronounced in CS (minus the perks).
I AGREE, except about the hip firing thing, yes the character model is always holding at the hip, but that is probably because they just didn't add the animations to change the way they hold the gun when moving and crouching.
I still play from time to time...but I think it is far inferior to CoD4, I'm guessing people just don't want to give up on a game they've been playing for years and the toned down graphics make it easier for people with older computers to still play.