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[youtube]Nvidia PhysX/Animation demo - Page 2

post #11 of 21
I'm impressed with how the clothes react to the movements, but I would have rather seen a tech demo of a war/battle or armor on a person.
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post #12 of 21
If they can get cloth physics that good, imagine what they can do with the other physics that don't need that many "joints"

Quote:
Originally Posted by darkcloud89 View Post
I guess they get the prize for first physics-accelerated social networking platform. That's impressive, I guess.

/sarcasm
Look at the big picture, those physics can be applied to anything.
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post #13 of 21
Thread Starter 
Edited the title to be more appropriate.

@Mhill:
"woman" is what i call my girlfriend too! =D
"Make me a sammich, woman!"
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post #14 of 21
Quote:
Originally Posted by Murlocke View Post
Look at the big picture, those physics can be applied to anything.
That's actually my point. They have this nice, new, shiny physics API. They could have applied that to any game setting and show off some really cool effects. But, what do they do instead? A dancing game? Come on. How many would by a physics-accelerated GPU to play that seriously? Maybe I'm missing the point, I don't know, but if they wanted PhysX on GPUs to get attention, I would think they'd show something flashier and not just play the "sex card"
post #15 of 21
Thread Starter 
Quote:
Originally Posted by darkcloud89 View Post
That's actually my point. They have this nice, new, shiny physics API. They could have applied that to any game setting and show off some really cool effects. But, what do they do instead? A dancing game? Come on. How many would by a physics-accelerated GPU to play that seriously? Maybe I'm missing the point, I don't know, but if they wanted PhysX on GPUs to get attention, I would think they'd show something flashier and not just play the "sex card"
hey now, boobs are natures physics demo
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post #16 of 21
This is impressive, I know traditional hand drawing clothes are difficult to make look natural. I imagine it's the same for 3d modelers/animators. However, correct me if I'm wrong but wouldn't ray tracing this scene instead of rasterizing it eliminate the need for this API altogether?
post #17 of 21
Quote:
Originally Posted by 13 3 @ 7 l 3 13 0 y View Post
hey now, boobs are natures physics demo
Touché
post #18 of 21
Quote:
Originally Posted by 13 3 @ 7 l 3 13 0 y View Post
hey now, boobs are natures physics demo
Well, I thought they were going for realism--last I checked, runway models don't generally have boobs that big... Kidding!

This was very interesting, but I agree with what someone previously mentioned--the fabric physics do look scripted--if you look at the runway shoot vs. the individual model interface, the swaying of the skirt does look the exact same. Anyhoo, interesting nonetheless...
    
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post #19 of 21
Looks Damn good for being rendered in real-time. Although, it seems that Nvidia could have better utilized the PhysX. But, if they can get moving cloth to look as natural as that in real time, i could imagine what they could do for other, more simple nature physics.
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post #20 of 21
The video is dead for me
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