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A few quetions about a game server

post #1 of 33
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Hey, I am thinking about building a game server soon to host some of my favorite online games. I need to know how much bandwidth do I need from my ISP.

How much Up and DL speed would I need for say an eleven slot 100Tick CS:S server?

I want to run several different games on it at once, but I need to get an idea of the Internet speed I will need.

If there is any resource online that can show me what I would need for different games please post.
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post #2 of 33
You'll need much more upload than virtually all home connections will provide.

As a guess i'd say you'd need a minimum of 5mbit for anyting FPS related.
post #3 of 33
Thread Starter 
Quote:
Originally Posted by Jakg View Post
You'll need much more upload than virtually all home connections will provide.

As a guess i'd say you'd need a minimum of 5mbit for anyting FPS related.
hmm, well I can get 15mb dl/15 up at my house pretty inexpensively. My friend ran a CS:S server with one 11 Slot 100tick Scrim Server and two 40 slot 26 tick zombie servers. And he used up about 1.8mb up out of his 2mb up maximum.

I just wanted to see if I can get a better idea of what I would need for various games. To bad theres not a list of required specs for a bunch of the bigger titles (CS:S, BF2, TF2, COD4).
Edited by xlastshotx - 6/13/08 at 5:12am
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post #4 of 33
Quote:
Originally Posted by xlastshotx View Post
Hey, I am thinking about building a game server soon to host some of my favorite online games. I need to know how much bandwidth do I need from my ISP.

How much Up and DL speed would I need for say an eleven slot 100Tick CS:S server?

I want to run several different games on it at once, but I need to get an idea of the Internet speed I will need.

If there is any resource online that can show me what I would need for different games please post.
you don't need bandwidth for game servers, litterally almost nothing unless you put custom content on it without a seperate download server.

You need a decent Up speed for even 1 CSS server if you want people from across the country to be able to play without lag. (By the way, anything above 66Tick is a gimmick).

Almost all games other then Valve run differently.

You can't run BF2 and BF2142 ranked on your own server. You can do unranked but it's impossible to do ranked unless you rent off a EA supported vender.

CoD4 server needs a somewhat good CPU to run
Edited by OmegaNemesis28 - 6/14/08 at 10:38pm
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post #5 of 33
Thread Starter 
Quote:
Originally Posted by OmegaNemesis28 View Post
you don't need bandwidth for game servers, litterally almost nothing unless you put custom content on it without a seperate download server.

You need a decent Up speed for even 1 CSS server if you want people from across the country to be able to play without lag. (By the way, anything above 66Tick is a gimmick).

Almost all games other then Valve run differently.

You can't run BF2 and BF2142 ranked on your own server. You can do unranked but it's impossible to do ranked unless you rent off a EA supported vender.

CoD4 server needs a somewhat good CPU to run
hmm well I already have a server for custom content/maps. So that shouldn't be a problem.

I will probably only run the Scrim server at 100tick, the other can be less.

I know I can't run a ranked server, I was using it as an example. I may run one just when my friends are online and we wanna play that game.

Hmm what would be considered a good cpu? I was thinking of putting a Q6600 (or the server version equivalent) in it (price/performance).

(we had 3 C:SS games going on an old P4 3.0Ghz processor and old hardware, didn't have to many problems)
Edited by xlastshotx - 6/15/08 at 2:54am
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post #6 of 33
Quote:
Originally Posted by xlastshotx View Post
hmm, well I can get 15mb dl/15 up at my house pretty inexpensively. My friend ran a CS:S server with one 11 Slot 100tick Scrim Server and two 40 slot 26 tick zombie servers. And he used up about 1.8mb up out of his 2mb up maximum.

I just wanted to see if I can get a better idea of what I would need for various games. To bad theres not a list of required specs for a bunch of the bigger titles (CS:S, BF2, TF2, COD4).
If you can get 15 up then do it.
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post #7 of 33
Thread Starter 
Quote:
Originally Posted by The_Rocker View Post
If you can get 15 up then do it.
Alrite sounds like a plan. (gotta love Verizon Fios)


I have one more question, what are the real advantages (if any) to going with a server Motherboard, CPU, etc.?

I am kind of new when it comes to server stuff.
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post #8 of 33
dual cpu and able to accept more ram than a normal desktop mobo
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post #9 of 33
To be honest....
CSS servers take no bandwidth, some RAM, and very little CPU power to run.

A Q6600 is honestly overkill, but if that is what you got then go ahead and use it. XD
You don't need to use a server mobo in your situation. Trust me.

My advice is to use a handy little server management program called TCAdmin. You pay $15/month for it, but it manages any game from CSS to CoD4. You can setup servers extremely easy with it. It's controlled via web browser too. I highly recommend it. I manage 10 CSS servers, a CoD4 server, a TF2 server, and a Gary's Mod server with it.
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post #10 of 33
cs 1.6 will start to choke at 10+ players on a 800kbps (up),
World in Conflict starts to choke at 4-5 players with like 4 bots on a 400kbps (up)

im not sure how cs source is

you want maximum power efficiency, you want it to use as least watts as possible, a quad is gonna be overkill for one server, and you want reliable, some 24/7 components might burn out randomly and start a fire (had it happen before)

15mbps up is beastly....that is corporate speeds....im jealous of your fios lol
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