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[TGDaily] Intel Converts Quake Wars to Ray-Tracing

post #1 of 10
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Quote:
Up until yesterday [June 11], Intel was showcasing its ray-tracing research using Quake 3 and Quake 4, which were nice demos, but did not exactly reflect fresh software. Over past several months, the company has been working one converting Enemy Territory: Quake Wars and we have to admit that the results are quite impressive.
Source

Looks good. Now they just have to incorporate it so that our poor GPU's can handle it.

(Sorry if it's a repost, I DID use search )
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Raikiri
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post #2 of 10
Yea it is a repost, but no biggie. It may be new to someone!
Somewhat OT: I was really excited about ETQW, but I was SEVERELY let down
I played the beta and everything....
PWNzershreck
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PWNzershreck
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post #3 of 10
Cool, it only took a 16 core, 3Ghz system to run a 1 year old game at 15-30 fps. Very promising results.
    
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post #4 of 10
Quote:
Originally Posted by RonindeBeatrice View Post
Cool, it only took a 16 core, 3Ghz system to run a 1 year old game at 15-30 fps. Very promising results.
Seeing as that system isn't Larrabee (a ray-tracing architecture), and is being run on (I assume) general purpose x86 CPUs with more than a year to go with R&D and optimization, I believe that is promising.

Just not revolutionary. Yet.
    
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post #5 of 10
Intel really does need to start courting game companies - bribe them if need be - to come up with a killer-ap for Larrabee. This is a good start, if their target customer is an IT professional with a Linux fetish. Otherwise they had better get Take-two or EA or some other really big dev to start designing a game designed to highlight real-time ray-tracing, with a rasterization mode for the rest of us to drool over until we absolutely have to switch.

Think about it, PCGamer, Gamespot, IGN doing full page juxtapositions of screenshots comparing the two. In fact they could compare DX9, DX10, and RT and really show off. I hope Nvidia and AMD are both doing something in secret along those lines or switching over is going to take a lot longer than it should.

Remember way back when with the first Voodoo? I had an S3 2D with 2mb vram when I bought mine. That same Pentium 166(non MMX) with 32mb of dram and a 2D graphics card went from barely playing Dark Forces II: Jedi Knight in software rendering to playing it with all the graphics options on high in a medium resolution. All of a sudden the textures were better, the lines cleaner, the effects much more pronounced and sparkle-y.... everything was better. Same thing with Tomb Raider. And then along came Half Life and Wing Commander Prophecy and a whole lot of Glide enhanced titles that came in the box with the card. It was absolutely brilliant. The best of times.

And if Intel wants to change gaming they are going to have to do what 3DFX did.
Edited by Jarhead - 6/15/08 at 10:56pm
post #6 of 10
Quote:
Originally Posted by Jarhead View Post
-snip-
And if Intel wants to change gaming they are going to have to do what 3DFX did.
Get muscled out of the market and then bought out by Nvidia?
post #7 of 10
larrabee should be like godly with games that focus on water

idk. underwater rpg or fps would be verrry fun

i would like to see more aquatic games
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post #8 of 10
Quote:
Originally Posted by RonindeBeatrice View Post
Cool, it only took a 16 core, 3Ghz system to run a 1 year old game at 15-30 fps. Very promising results.
At low resolutions.



BTW.... repost.
Once again...
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Once again...
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post #9 of 10
Quote:
Originally Posted by GeNjii- View Post
Seeing as that system isn't Larrabee (a ray-tracing architecture), and is being run on (I assume) general purpose x86 CPUs with more than a year to go with R&D and optimization, I believe that is promising.

Just not revolutionary. Yet.
Perhaps, but imagine how poorly Crysis ray-traced would run (or most current games for that matter). From what I gathered ray-tracing is mostly useful for correctly simulating reflection, refraction and shadowing. That's good in the long run, but not very practical in the near future since we these effects can be approximated so they look good and don't require a ton of processing power.

Going off-topic a bit here, but I think they're rushing all of these new effects: nVidia PhysiX, ray-tracing, Dx10 effects that could be run just as well in Dx9.
I mean I'd like game developers to try and lure us in with good storytelling and gameplay rather than shiny new effects that will be quickly outdated.
post #10 of 10
Wow, not cool... Wonder about Comcastic?
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