Originally Posted by Seggybop
You get these crappy results when you try to mod the nvidia cards because nvidia has put in some extra protections in newer cards to intentionally give bad output with a softmod. Random crashes soon after loading any opengl software, along with this sort of thing. ATI has implemented no such protection, so the output is the same as a FireGL card. Of course, FireGL is obviously not compatible with Gelato, so you can't repeat this test.
^right he is. I wouldnt call them "protections" as much as shortcomings though.. My FX4600 is an 8800GTX, but it just isnt pushing the same info through its pipeline(its also got a single power connector, as opposed to the GTX's two)
And for GuardianOdin, I'm pretty sure the FireGL's are certified for SolidWorks now.. but i also know there were issues with them in the past (driver related bits and pieces around the x1950's workstation equivalent days, IIRC)
I'd read into exactly what gets calculated by what in the software you'll be working with. I love my card, but when in the Maya workspace, it gets me about zero gains as the entire mesh is CPU based (as is any environmental dynamics... its sad when you're still going on coffee breaks with an OC'd quad just to preview
collisions in a viewport)