Originally Posted by NrGx
Elaborate please on how WoW is carebear.
Limited PvP area. No full looting, which is effectively made impossible by the fact that the entire game is item based (i.e. you lose your Axe of Assramming and all of a sudden you are angry because you have to do your "epic" raid for the 57th time to get another one). The entire game is a grind. You fight monsters to get stronger, so that you can fight monsters with more HP, damage output, and a different 3D model--congratulations! You can't attack your own race, you can't steal, you can't affect the world, you can't do pretty much anything that makes a world truly come to life. WoW is the absolute best themepark MMO out there, but it pales in comparison to what a hardcore, sandbox MMO could be.
I want an MMO where you can kill anyone, any time. Where you can loot any fallen corpse. Where you're point of existence isn't for the purpose of getting the next 1337 set of armor or weapons. Where you can build cities and destroy them. Where death actually means something. Where it's the player
skill, instead of the character skill, that determines the victor of battles. Where there is more to do than simply log in, find a group, and then cut the shortest path to the nearest leveling grounds. Where the world lives and breathes and is dynamic. UO offered a lot of those features, and so did Asheron's Call; but their times have passed and gone. Darkfall Online
and Mortal Online
look very promising at this point and they are my only hopes for decent MMOs within the near future.